I personally feel like Fpsc would run a lot smoother on my laptop with great specs for $300 in 2009 (except the most important thing, the CPU!!! 1core @2Ghz) if a hill/mountain terrain was pre-made in 3ds max or other soft., right now make makeshift envrinments with the hill and rock entities from the outdoor pack thingy (i think MP 52?). My biggest concern(s) with them is [1st] I'm rendering useless polygons and texture space that eat cpu and ram, and [2nd] they're so prone to falling through them, getting stuck, or being undetected by AI and weapons (bullets often shoot through, and nade-launchers don't explode on impact, they just keep going).
The whole map wouldn't be premade, just natural enviroments that are immobile, and static altogether. I would use a layer technique i've studied, where you have a 2nd surface layer, with reduced polygons (no texture, its invisible) and it's more simplified geometry won't spazz out the physics, and is much more recognized when walking on.
Thoughts?
"Life is like a box o' chocolates, neva' know what ya' gonna get."
- Forest Gump