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FPSC Classic Product Chat / can weapons made in 3ds max be used in FPSC?

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washburnrover
14
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Joined: 4th Oct 2011
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Posted: 7th Feb 2012 05:48
Can you make a weapon +hand model(s) and animations that are compatible with FPSC 100%? if i need a plugin, that's great,i can model great in 3ds, not so much in milk-shape or fragmotion or googlesketchup. I plan to give out free stuff if i can get it to work *hint-hint* thanks in advance!

"Life is like a box o' chocolates, neva' know what ya' gonna get."
- Forest Gump
007
14
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Joined: 22nd Aug 2011
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Posted: 7th Feb 2012 15:39
Off course friend you can,

I also use 3dsmax,

You just need this plugin to export to *.x file format (directx), the format compatible with FPSC:

http://www.andytather.co.uk/Panda/directxmax_downloads.aspx

And also search on forums how to make custom weapons for FPSC.

Cheers,

007

Goldenye 007 N64
KeithC
Senior Moderator
20
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Joined: 27th Oct 2005
Location: Michigan
washburnrover
14
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Joined: 4th Oct 2011
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Posted: 7th Feb 2012 22:13
Thanks alot 007! exactly what i need, I've got a nice AA-12 i'm working on, now i'll be able to continue it!

And Keith for letting me know those model packs (love using them, hands down my fav 3 packs) were made with it. I'm going to try to use the hands from them for my guns (i understand those guns can't be distributed, but i think i can use them myself, right?)

"Life is like a box o' chocolates, neva' know what ya' gonna get."
- Forest Gump
KeithC
Senior Moderator
20
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Joined: 27th Oct 2005
Location: Michigan
Posted: 8th Feb 2012 04:39
Sure; you can use the hands all you want in your own projects.

-Keith

washburnrover
14
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Joined: 4th Oct 2011
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Posted: 8th Feb 2012 22:47
thanks again, and if it's good, I may even see if EAI wants to make a deal

"Life is like a box o' chocolates, neva' know what ya' gonna get."
- Forest Gump
henry ham
18
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 9th Feb 2012 00:17
Quote: "i can model great in 3ds"


can we see some examples of your models please ?

cheers henry

washburnrover
14
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Posted: 9th Feb 2012 04:31
@henry ham:
my apologies, i can model great in Autodesk Inventor (i believe it works better to start with for guns and general objects), which i then export to Autodesk 3ds Max (I actually don't know much animation, but it's coming naturally and pregressively)

unfortunately, I just reinstalled win7 overwriting the far-too buggy Windows 8 dev-preview (I do some student beta-testing and even development for MS occasionally ). therefore, all apps were wiped from my pc, and i immediately installed many back (including 3ds max, but not inventor, here's some pics i dl-ed from my facebook, my early-early-EARLY work, so no, these aren't beautiful, but i have to re-install inventor (i'll probably do that tonight)

pic1

"Life is like a box o' chocolates, neva' know what ya' gonna get."
- Forest Gump
washburnrover
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Joined: 4th Oct 2011
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Posted: 9th Feb 2012 04:32
pic2

"Life is like a box o' chocolates, neva' know what ya' gonna get."
- Forest Gump
anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 9th Feb 2012 04:49
Wow wow wow, autodesk inventor?? That my freind is absolutely NOT a modelling tool used for games. I used it a couple years back, in high school, and trust me when I say it isn't for games at all. Inventor is meant for prototyping inventions/products and doing stress tests and other simulations on them. I infact remember creating a simple table and when I exported it to OBJ it had well over 1000 polies (most of it, I believe comes from the stress analysis simulation requirements).

I'd seriously consider learning 3DS Max (seeing as you HAVE it!) or starting out with something simpler that will teach you the basics of modelling for games first

Just friendly advice... Please don't misread anything I've said as an insult or anything else. People are being offended waay too much these days (just in general)

Cheers,
Anayar


For KeithC
washburnrover
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Posted: 9th Feb 2012 13:27
Alright, I know it's normally not seen as a goo game modelling tool, and normally, I'd agree, I wouldn't design a character in Inventor, because they're made for animation, and to look natural. I just like the modelling commands in Inventor for things like guns and basic objects that aren't very animated mother than like the charging pin, magazine, empty shell, etc. That's Easy stuff. It's easier for me to get quality results from using Inventor for the gun itself (each moving component being a different part, then putting them together in an assembly file). I then Import them into 3ds Max and animated the hands to it, as well as moving the pieces of the gun. I just like that technique, but not for people or any natural-looking objects, those must be done starting in 3ds.

That Big Idea guy that can't find the time...
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 9th Feb 2012 17:20
Quote: "Just friendly advice... Please don't misread anything I've said as an insult or anything else. People are being offended waay too much these days (just in general)
"


i read this often last few posts by you, so just some words to you (sorry for hijacking this thread, washburnrover):

anayar, you are an absolutely respected member of this community who gives good advice, free stuff and most important, help where you can. you dont have to explain yourself everytime for tips& hints you give. i remember the little discourse with another member here, but if someone is pi...edoff of your words, ignore him and move on with what you are doing and thinking.

everyone around here knows you are a respectable person with a good behavior (for now^^).

just had the feel i had to state this, again sorry for hijacking.

anayar
16
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 9th Feb 2012 23:54
@washburnover: If you actually have this pipeline working I'm interested to know how you achieve this without your guns running waay up the poly scale? Could you tell us the poly count on some of the guns?

@maho:
Quote: "everyone around here knows you are a respectable person with a good behavior (for now^^)."

Well... That's all gonna change, wait for it...
...
...wait for it...

...

Now! Just kidding... Thanks for the words Maho

Cheers,
Anayar


For KeithC
washburnrover
14
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Joined: 4th Oct 2011
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Posted: 11th Feb 2012 22:11 Edited at: 11th Feb 2012 22:13
well, considering EAI's guns go for around 4000-7000 polies, I'm on the right track with 5122 polies on my AA12 project (more noticeable detail is what i'll work on now)

pic attached

thoughts?

EDIT
Btw, there's 2 different mags, a straight box mag, and a drum mag.

That Big Idea guy that can't find the time...

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