I wanted to share my main project at the moment which has taken a large amount of my spare time for the last few months! It's still not finished but is a long way down the road.
World 1:
"Cannonball" is the official working title and it's a physics based game where the objective is to fire our main character (I call him 'Bob') from a cannon into a pool of water.
The pool of water is not always easy to hit so there are a number of ways that Bob can use the environment to help him;
Grabbing balloons
Jetpacks
Trampolines
Zipwires
Pogo-sticks
Pipes
Fans
...even hold on to passing birds!
There are also a number of ways that Bob can get hurt in his quest (other than landing head first in the dirt!);
Shark pools
Mangle pipes
Hitting fans
Stacks of crates
etc...
Some other cool features already implimented are;
Parallax world with dozens of scrolling levels
Full "Time Of Day" system for changing the sky / lighting
Sun has a "glow" and "God Ray" effect
Jetpack into space if you have enough fuel!
One touch cannon aiming / firing method
Accelerometer control over Bob skydiving from high up
Built in Level Editor
...I forget some of the fun stuff already added... sorry!
The artwork is by Peter Jovanovic and the concept is by TGC.
There's no demo at the moment because I need to protect the media and currently have no way of doing that.
Let me know what you think!