A limb can be one of two things in DBPro:
1) An instance of a mesh on an object.
2) A single bone in an animated mesh on an object.
The first type is easy to make procedurally from DBPro, the second is not. IanM's matrix1utils plugin collection has commands to make new objects more easily (see his "make object new" command), otherwise you have to use a rather hacky (and slower) method of calling "add mesh to vertexdata" and "delete mesh from vertexdata".
For 3d sprites, you can just use planes ("make object plane") and either alter the texture coords or change the texture appropriately. You can use "set image colorkey" before loading an image to make a particular colour in the image transparent, or even better, use an image format such as .png which has support for alpha built in. You will need to enable the transparency option on the object in any case (set object transparency).
[b]
