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FPSC Classic Product Chat / Benge Sprites not showing

Author
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Teabone
Valued Member
20
Years of Service
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Joined: 8th Jun 2006
Location: Canada
Posted: 8th Feb 2012 07:13
I'm not sure why but I can't see to get the Benge Sprites working. They show up in the editor but when i test the game they are no where to be seen. However I can hear their soundloops. Anyone experience an issue with these?

I can see the basic decals that are not Benge. Those ones work fine.

Teabone
Valued Member
20
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Joined: 8th Jun 2006
Location: Canada
Posted: 9th Feb 2012 23:59
What all is required from the Benge Sprites? Is it just entities in the entity folder? I may have installed them incorrectly?

maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 10th Feb 2012 09:17
check if they are png or dds. if jpg try to convert for sample and see if its working. how do you setup the sprites in the editor (wich mainscript you use)? standard decalsscript in scriptfolder?

Teabone
Valued Member
20
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Joined: 8th Jun 2006
Location: Canada
Posted: 10th Feb 2012 16:18
there is only two dds, no other image file types. Their main scripts are pointing to decal.fpi in the scriptfolder.

maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 10th Feb 2012 16:26
are the decalfiles inside entity-folder or decalfolder in files/gamecore? try to copy there. see working decals for reference.

thats all that comes to my mind (i dont have the pack).
sorry if i cant help.

mickeyb
20
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Joined: 1st Jan 2006
Location:
Posted: 11th Feb 2012 00:02
Works for me but this is what should have been installed

audiobank/benge sprites

lava.wav
ocean.wav
rain.wav
sparks.wav


entitybank/generic/Benge sprites

emission <DIR>
energy <DIR>
explosion <DIR>
impact <DIR>
light <DIR>
surface <DIR>

gamecore decals

bigsplash16 <DIR>
blacksmoke16 <DIR>
chimneysmoke16 <DIR>
cigarsmoke16 <DIR>
depthcharge16 <DIR>
dustimpact16 <DIR>
dustpuff16 <DIR>
electricalsparks16 <DIR>
electricity16 <DIR>
explosion116 <DIR>
explosion216 <DIR>
explosion316 <DIR>
explosion416 <DIR>
explosion516 <DIR>
explosion616 <DIR>
explosion716 <DIR>
fire16 <DIR>
fireballfront16 <DIR>
fireballside16 <DIR>
firewall16 <DIR>
flak16 <DIR>
flame16 <DIR>
flareblue16 <DIR>
flaregreen16 <DIR>
flarered16 <DIR>
flowingwater16 <DIR>
glowingcoals16 <DIR>
hotflame16 <DIR>
hotsteam16 <DIR>
lake16 <DIR>
lava16 <DIR>
lightrays16 <DIR>
litsmoke16 <DIR>
mediumsplash16 <DIR>
ocean16 <DIR>
oceanshore16 <DIR>
plasmaball16 <DIR>
plasmaballfront16 <DIR>
plasmaballside16 <DIR>
plasmabeam16 <DIR>
plasmaflux16 <DIR>
plasmaweave16 <DIR>
raindrops16 <DIR>
ripple16 <DIR>
shockwave1blue16 <DIR>
shockwave1green16 <DIR>
shockwave1orange16 <DIR>
shockwave2blue16 <DIR>
shockwave2green16 <DIR>
shockwave2orange16 <DIR>
slime16 <DIR>
slowwave16 <DIR>
smallsplash16 <DIR>
stream16 <DIR>
streambed16 <DIR>
swimmingpool16 <DIR>
teleport16 <DIR>
torchflame16 <DIR>
wave16 <DIR>
whitesmoke16 <DIR>
Teabone
Valued Member
20
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Joined: 8th Jun 2006
Location: Canada
Posted: 12th Feb 2012 04:26
I got all of the above correct. Not sure what the issue is. Guess I have more looking in to do.

Leon Kennedy
17
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Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 12th Feb 2012 04:54
Any chance you can post pictures of both the editor and an in-game shot so we can see this in action? I'm just really curious on this.

Priest of the Church of Joe Wood

In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.
BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 12th Feb 2012 05:08
I use these and have no issues at all. It would help to know what version of FPSC you are running, since there are many of us that use v1.17 up to v1.19.


Twitter: @NFoxMedia
rolfy
20
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Joined: 23rd Jun 2006
Location:
Posted: 12th Feb 2012 06:14 Edited at: 12th Feb 2012 06:15
Quote: "there is only two dds, no other image file types."

Looks like your only checking into the entitybank folder and those dds files are merely textures for the placement markers, you need to be looking into Files\gamecore\decals to ensure you have the folders with the sprite maps.

Awesome! Its one of those threads.
Teabone
Valued Member
20
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Joined: 8th Jun 2006
Location: Canada
Posted: 16th Feb 2012 07:43
Forgot to mention that yes all the DDS files are there. Running V1.19
in the editor you get your generic X,Y,Z visual but in game absolutely nothing. IF no one else has this issue i think I will just try to reinstall the pack. Shouldn't hurt.

WilliamK
14
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Joined: 15th Feb 2012
Location: Brazil
Posted: 17th Feb 2012 17:38
I'm new here, is this a pack or a free file? Couldn't find info anywhere. :-(

Txs!

www.William-K.com
www.Wusik.com
mickeyb
20
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Joined: 1st Jan 2006
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Posted: 17th Feb 2012 19:44
WilliamK
14
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Joined: 15th Feb 2012
Location: Brazil
Posted: 17th Feb 2012 19:57
Ah, good to know, as I'm about to purchase those, hope they work for me.

www.William-K.com
www.Wusik.com
Pain
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 18th Feb 2012 07:40
I have the same problem. maybe look at the stock ones then at these and see if there is a difference.

Me = noob

and i love The TGC : )

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