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AppGameKit Classic Chat / Compiling to each platform (Tier 1)?

Author
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SOPA78
13
Years of Service
User Offline
Joined: 19th Feb 2011
Location:
Posted: 10th Feb 2012 17:04
I don't know how you can compile for any of the platforms in the IDE for TIER 1!
I have a Windows XP computer and MacBook Pro with Xcode, iOS and developer enrollments.
And I want to compile my project on these platforms:

Windows
Mac
IOS
Android

Does anyone know how I can compile each one of them?
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 10th Feb 2012 18:11
Use the guides provided in the help documentation. Although they are not easy to follow, as many including myself will attest to. I managed to get the player compiled for android but my game would not. It doesn't help that the guide uses an older ndk than is available from the link provided. I am really quite disappointed with AGK's guides about this, as it is a main selling point for AGK. I don't see anything in the sales blurb telling you how hard it is to actually compile a game for said devices, just how EASY it is. It is misleading in reality, as it gives people the impression the whole process is a simple as one click. Once you have it, you realize that is just for testing purposes and not how you make a standalone for the device.
I have been hoping for a revised guide, or even better a video to take you through it. I spent a week going round in circles trying to get a test prog onto android, and as I said the best I could manage was a compile of the player

Good luck, read the guides and check out threads here as lots of people have struggled with this.

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