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FPSC Classic Product Chat / Segments seem to be lit

Author
Message
SOLO DESIGN
17
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 10th Feb 2012 18:09
Hi I have an issue and cannot seem to sort it out -

If you look at the image you can see the corridor is dark, ambience down to 0 with only a small orange light positioned.

The segment is using the norm_spec_tagentbasis shader from bond1 and I think it should be in total darkness rather than the end wall lit up....


You can see the same segment used before the end wall is in darkness.....very odd!

Has anyone had this issue?

Thanks
Troutflies
15
Years of Service
User Offline
Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 13th Feb 2012 17:43
do you have a light in a room nearby or on the otherside of that wall? Sometimes the lights for halls or rooms adjacent will bleed through to nearby areas of the map.
SOLO DESIGN
17
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 14th Feb 2012 12:27
Troutflies no I have only the light shown in th image you can see it hitting the ceiling. I think it is a shader issue as when I do not use this shader or shaders are off I get complete blackness in this area.....

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