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Work in Progress / Doomsday

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Gunslinger
16
Years of Service
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Joined: 29th May 2007
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Posted: 12th Feb 2012 03:02 Edited at: 16th Feb 2012 14:59


Hello,
i think my game is now ready for his WIP Post.
It's my first "bigger" project, and it allready makes fun!

It's a survival zombi shooter, you have to survive waves. (Like known from other games)

At the moment i have done:
2 Zombi Types:
-Normal Zombi
-Spitter Zombi

2 1/2 Weapons:
-Pistol
-Machine Gun
-Rocket Launcher (Well, at the moment its a ball launcher )

Wave & Spawn System, some blood / gore effects and some other stuff...

Well, here's an older trailer
http://www.youtube.com/watch?v=lHeMzLT8ga8

And here's the "latest" gameplay test video (sorry for the bad quality)
http://www.youtube.com/watch?v=fh7lXQuQrjs

...and some screenshots!


My next steps for this game:
-Adding a Pathfinding system for the enemys
-Another Zombi Type!
-3 other weapon Ideas
Hope i get time to create a good map that one sucks really hard.
And fixing all that annoying bugs.

And later: Turrets, more Items / Weapons, moar Zombis, 4 player multiplayer, boss waves!

I have read the team request rules, and i hope i don't get slapped for my question.
But i'm looking for someone that can model & animate models (zombis). Because i totally suck at this!

If you want to help, you can write me an email.

icanmakezombis@unrated-games.com

oh, and don't forget to visit me / us at http://www.unrated-games.com and to like us at facebook! (http://www.facebook.com/unrated.games)


Hope you like it so far


Special thanks to:
- Diggsey for his TopGUI Plugin
- Sparky for Sparkys Collision Plugin
- Zerk for zParticle Plugin
- VALVe for the base models
Gunslinger
16
Years of Service
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Joined: 29th May 2007
Location:
Posted: 13th Feb 2012 19:56
No Feedback?
Gunslinger
16
Years of Service
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Joined: 29th May 2007
Location:
Posted: 15th Feb 2012 16:17
New short video:
-Added working Healthpacks & Antivenompacks (currently working as healthpacks)
-Included zParticles, much better then the standard DB Particles, loving it!

http://youtu.be/I5gL9XTD8r0?hd=1

Changend some intern code stuff, like particle handling.

Best regards
Quel
15
Years of Service
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Joined: 13th Mar 2009
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Posted: 15th Feb 2012 19:35
The imahe hosting service is a joke so i quite frankly couldn't check it out and lost interest.

Now with video i can say, for what it is, it's okay.

-Mental Hybrid: A unique heavy story based shoot'em ~40% (primary project)
-CoreFleet: An underground commander unit based RTS (canned) ~15%
Hivernaal
18
Years of Service
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Joined: 22nd Jul 2005
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Posted: 16th Feb 2012 14:20
Very nice
can you explain how to manage the collisions of all your zombies ?

2 reasons to live
f*** and kill
Gunslinger
16
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Joined: 29th May 2007
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Posted: 16th Feb 2012 14:49 Edited at: 16th Feb 2012 14:54
Using Sparkys Slide Collision for that.

But as you can see in this video:
http://youtu.be/OL1zTVbnp8Q?hd=1

The Y isn't working / included
Hivernaal
18
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Joined: 22nd Jul 2005
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Posted: 16th Feb 2012 14:54 Edited at: 16th Feb 2012 14:54
Thank you !
I have to test how to do this !

2 reasons to live
f*** and kill
Gunslinger
16
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Joined: 29th May 2007
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Posted: 17th Feb 2012 00:07
Good luck

First public testversion of doomsday at the end of the next week. I hope...
Hivernaal
18
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Joined: 22nd Jul 2005
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Posted: 17th Feb 2012 09:53
yeah !

2 reasons to live
f*** and kill
Gunslinger
16
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Joined: 29th May 2007
Location:
Posted: 20th Feb 2012 22:36






pictionaryjr
15
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Joined: 12th Mar 2009
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Posted: 22nd Feb 2012 01:15
Looks pretty fun. I do have one suggestion however. I don't know if this applies for everyone b/c im colorblind. But a simple suggestion for when u kill the zombies is making their colors duller then the living zombies so u dont mistake dead ones for living or vice versa

Gunslinger
16
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Joined: 29th May 2007
Location:
Posted: 22nd Feb 2012 03:07
Thanks, don't worry it's not just hard for colorblinds to see the difference.
I'll think about it how i can change it

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