Hello everybody!
After being taught how to do everything by you guys for years, I've finaly started making a game in DarkGDK, that I might just finish one day.
The game is called
Blue Core. It is an action/arcade game. The goal of the game is to finish it, and finishing it is quite a challenge.
Story
The game takes place in the future. In the space exploration age. The player is himself, someone who is good with controlling things with a keyboard. You are a recruit on a spaceship owned by some random company, that transports goods to distant depths of space. The ships need to travel great distances and that is achieved by nuclear fusion. The gameplay area is a generator core on a space ship, where the fusion takes place. The reaction releases highly energised and very deadly particles. The core is sourounded by a shield that protects the rest of the ship from the particles. After an unfortunate mishap the shield is destroyed and only a small fragment of it is left. The crew is stuck far away from home in empty space. You are chosen to be the savior of your ship, because you are a man of reflexes and youth. The ship engineers hook the shield fragment up to the outer walls of the reactor core and it is up to you to move it around via a computer terminal and protect the ship and crew from the deadly particles that the fusion will emit, once the ship starts moving towards home.
Work log

= done

= working on it now

= idea for the future

Basic gameplay

Main menu

Level selection menu

Game over screen

Speed boost feature

Avoid mode

Split (A feature where you suddenly get two shield fragments out of one and each of them moves in an opposite direction.

Sometimes the shield size decreases.

Enable event stacking (I need to rewrite the code so that I will be able to stack events. Example: I can make a speed boost, and then another speed boost and within those I enable avoid mode, so in this part of the level you would have to avoid particles that would fly out in 2x speed)

Game auto-saves

Integration of all levels (There are 30 levels but most are contentless for now)

Animation

Bullet time

I'm trying to think of more features like this, so that the game won't be a completely boring. I'm accepting ideas from the public.

Local multiplayer (two players battle it out on the same computer. They each control a shield fragment. The core is split in half. Player one plays on the top half and player two on the bottom. Both of them are recieving exactly the same pattern of particles. Whoever dies first buys drinks)

Local multiplayer (one player controlls the shield and the other controlls the particles... because it might just be fun)

Local co-op

Pause screen

Screen transitions

Story sequences

Art (it's taking quite a while now... but I guess it's good to have most of the game done before I start implementing art)

Fullscreen support

Getting it to compile in release mode (got some weird errors that nobody was able to help me out with so far)
Media
Here are all the videos of the game listed in chronological order:
First look:
New feature - Speed boost:
Animation test:
New feature - Avoid mode:
New feature - Downsizing:
New feature - Split;
New feature - Slow motion
*Note that all the visuals that you see are placeholder programmer art.
Music:
New Planet (medium difficulty):
http://www.bonsteelaudio.com/mp3/new_planet.mp3
Zong(hard difficulty):
http://www.bonsteelaudio.com/mp3/zong.mp3
Those are original soundtracks created by Brian Bonsteel. Homepage:
http://www.bonsteelaudio.com/
I have uploaded a prototype of the game!
Post your
BRAGGING RIGHTS screenshots below!
(Note that the purpose of the prototype is only to display the basic functions and dynamics of the gameplay. All of the art is placehiolder art, music is not yet included, there has been minimal time spent on designing the levels.)
Feedback is much appreciated.
Thank you for everything that you have taught me so far. I couldn't have started making games without you guys!
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https://twitter.com/#!/SvargaForge