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FPSC Classic Models and Media / Mesh makes the entity glow in game?

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Greek freak
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Posted: 15th Feb 2012 20:13
Hello folks, for the past one week i have been trying to import my own custom entity into FPSC. So I found a free skeleton model at Turbosquid, made him some chains and stuff so that he looks like he is imprisoned UV mapped the whole model painted the texture etc etc.
Then when I was thinking the hardest part had left I was in for a surprise.
For some odd reason when I imported the skeleton into FPSC the thing was glowing like he was in heaven. At first I thought it was the texture, but then I tried with 6 different textures and they were all glowing. After that I tried to make just a simple box model and import it with a texture. That worked fine. So my conclusion is that it has something to do with the mesh file? What could that be? Anybody got any ideas? Screenshots attached on the following posts.
Thanks in advance for any help
Screenshots attached in the post.

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
Greek freak
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Posted: 15th Feb 2012 20:13
And another pic from behind

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
kingofmk98
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Posted: 15th Feb 2012 21:40
did you use entity workshop. just wondering cause the green texture looks like the green one from that

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Greek freak
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Posted: 15th Feb 2012 21:52
Yup I did. Got same results with the official tool by TGC so it's not an entity workshop problem.

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
kingofmk98
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Posted: 15th Feb 2012 23:14
hmmmm.......i dont know what it could be?

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Greek freak
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Posted: 15th Feb 2012 23:47
Something I tried to do is adding a box and the skeleton models together as one model. The funny thing is that if the box is alone as a model it get's textured and shaded perfectly when it goes with the skeleton it goes "heaven glow style".
One thing I thought it could have been was that the light was very intense or the texture was very light and that caused the "glowy" effect. That's also not the case since I put 0 ambience in the map and when the crate alone was invisible the skeletons were all glowing like a christmas tree.

Don't know I have really run out of ideas I have tried everything .

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
kingofmk98
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Posted: 16th Feb 2012 00:06
do u have i link for the model so i can try exporting it myself?

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Greek freak
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Posted: 16th Feb 2012 00:39
Thanks for the help really appreciate it gonna post it as an attachment to my post first time tomorrow

This is the original I downloaded from the internet btw:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/586855

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
Greek freak
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Posted: 16th Feb 2012 13:31
Attached to this post is the model I did in .x version.

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
maho76
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Posted: 16th Feb 2012 15:32
wich prog did you use to create the chains and stuff?

i know that fpsc has problems with some materials and special effects of blender and some other 3d-software. check if this could be possible.

Greek freak
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Posted: 16th Feb 2012 15:49 Edited at: 16th Feb 2012 16:05
That is a very very high probability. I am using a program called cheetah 3d which is for the mac and export it into .obj from there. Will try exporting a simple box from there and put it into fpsc see if that's the problem. Thanks for the idea .

Edit: Nope that didn't work. Made 2 boxes and imported them and they worked just fine . Guess the skeleton curse is upon me. Oh well guess I will have to scrap that model and try make something different unless someone has come up with this problem before and has found a solution to it. Thanks everyone for your help.
Oh something I thought about: Maybe the problem lies in the program that created the original skeleton which I downloaded from the internet.

The problem is not if there isn't after-death-life. The problem is if there is no life in life!

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