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FPSC Classic Models and Media / Two free complex cave systems.

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rolfy
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Posted: 15th Feb 2012 23:23 Edited at: 24th Feb 2012 01:51
A couple of cave systems.
Perfect character collision, no enemy collision.
Probably work really well for multiplayer games,single player puzzle elements or mere awesome eye candy.

Commercial or non-commercial use, no credits required.

Also contains two pre-lit maps so you dont have to mess around trying to place these.

Terrain with cave entrance and cave system beneath.


Will take you a while to find your way around this one, easy to get lost.


Create a folder named 'rolfy' in your entitybank and place the 'caves' folder in there so the maps can find them,place the maps in mapbank. Load and play.

Awesome! Its one of those threads.
jmtmew
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Posted: 15th Feb 2012 23:25
AWESOME! Exactly what I needed right now, thanks rolfy!

rolfy
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Posted: 15th Feb 2012 23:25
Your welcome

Awesome! Its one of those threads.
Soviet176
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Location: Volgograd
Posted: 15th Feb 2012 23:46
Epic work Rolfy as usual. Thank you very much for this!


jmtmew
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Posted: 16th Feb 2012 00:03 Edited at: 16th Feb 2012 00:21
Just tested your cavesystem1.

Pros:
-Awesome complexity
-I actually get lost in it
-No lag for most part

Cons:
-There are HUGE random lag spikes in certain areas inside the cave system
-If you jump, there is no telling of where you are gonna end up
-There are big blue lines in the texture
-Enemies work but they bounce up and down whilst moving XD

On the whole: awesome, just as great as I thought it'd be, thanks for being generous enough to give these out free

PS: cavesystem1+water=awesomeness

rolfy
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Posted: 16th Feb 2012 00:22 Edited at: 16th Feb 2012 00:28
I never encountered any lag at all, not to say it wont be, I just never encountered it.
I will take a look at the texture, its an old one from way back and it may be I missed something.
Never tried jumping

As I said this wont work with enemies, it would be too much to slice it all up for collision.

I'll fix the texture now and I may even have a couple of other rock textures to throw in.

Awesome! Its one of those threads.
jmtmew
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Posted: 16th Feb 2012 00:26
Must admit though, watching enemies bounce up and down like they are on pogo sticks whilst realising I've pressed the spacebar again, so I'm being pulled from an unknown gravitational force is priceless XD

Joking aside, there isn't many blue lines in the texture, but they do exist.

rolfy
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Posted: 16th Feb 2012 00:34 Edited at: 16th Feb 2012 00:35
I simply cant find the line so I suspect its on and edge and is appearing at seams, I have cropped the image by one pixel and rescaled so hopefully its fixed could you try the new one attached and let me know if its still there I am not seeing in game either.

Awesome! Its one of those threads.
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 16th Feb 2012 00:42
Hello...hello...hello...

Anyone there?...anyone there?... anyone there?...

Great acoustics in the caves, rolfy. Thank you for this- they will come in handy. Got lost in the second one, but Cathy got me out.

May we add these to our database?


Twitter: @NFoxMedia
jmtmew
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Posted: 16th Feb 2012 00:43
Yeah, that new one fixed it. Well not for sure, I can't remember how I got to it, but should I ever come across one again, I'll post a screenie, but for now, it's all good, haven't found one since. I'll just disable jumping in the level. (I think you can do that with a script)

007
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Posted: 16th Feb 2012 01:15
Congratulations Rolfy,

Awesome work as always,

By the way, an off topic question: Don`t you plan to continue the Dark House Project?

Really, it was one of the most creative works i`ve ever seen in FPSC. And this inspired me for my 007 Fan Game i am working on.

I never achieved very realistic lighting environment using the stock FPSC Lighting System.

I even thought on pre-rendering a scene and bake textures for export to FPSC.

But after reading this little tutorial where you teached how you have done it in 3dsmax, indeed, it inspired me.

I also have read your little tutorial on slicing a terrain mesh for export to fpsc (it is on the official community guide), it helped me a lot.

I will use VRAY to create the illumination in 3dsmax on the scene and then will use FLATIRON plugin to bake the textures, and this way i hope it will work and give me a good visual style.

Cheers,

007.

Goldenye 007 N64
Vent
FPSC Master
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Posted: 16th Feb 2012 01:35
Nice work, thank you.



Soviet176
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Posted: 16th Feb 2012 01:38
Hey Rolfy, you still working on that destructive environmental kit?


rolfy
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Posted: 16th Feb 2012 01:57
Quote: "Don`t you plan to continue the Dark House Project?"

Since this laptop I am using wont handle it and the fact I realised it was too much work for me when I need to earn a living and have real life to handle, have decided that just putting together small levels with any ideas I may have (a hobby in other words) would suit me better. I dont think you will ever see me doing a large scale game with FPSC.
The slicing tutorial is out of date now, you have to slice single segmets 100x100 instead of three segments 300x300 now.

Quote: "Hey Rolfy, you still working on that destructive environmental kit?"

I am and with help recently from Lee, s4real and particularly Scene Commander we have worked out a couple of changes needed to the scource to make it work perfectly.

Awesome! Its one of those threads.
rolfy
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Posted: 16th Feb 2012 03:05 Edited at: 16th Feb 2012 03:08
Some additional cave textures attached.

Awesome! Its one of those threads.
King Fluffs
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Posted: 16th Feb 2012 09:00
Those look beautiful...
My eyes are in awe.

This is for you rolfy --->

Swift Beta Studios
xplosys
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Playing: FPSC Multiplayer Games
Posted: 16th Feb 2012 14:27
Smooth dude! Now I have a place to keep my undead-zombie-wallabies! I sure hope no one wanders down there unarmed.

Brian.

!retupmoc eht ni deppart m'I !pleH

bruce3371
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Posted: 16th Feb 2012 23:05
Very nice, and no lag on my old dinosaur either!

henry ham
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Posted: 16th Feb 2012 23:22
Thanks mate great job & very generousy

Cheers henry

Chris Redfield 2008
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Posted: 18th Feb 2012 05:31
Just what I needed! Thanks!

Where in the world is Charlie Ruckus?
sic1ne
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Posted: 23rd Feb 2012 05:58
thanks rolfy!!! they look awsome

Nickydude
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Posted: 23rd Feb 2012 23:50 Edited at: 23rd Feb 2012 23:54
These look amazing but when I try to load the map it say's media is missing and there's no sign of the cave, just the lights and yes, I've copied "rolfy caves" into the entitybank folder.

Edit: ok, figured out the file path should be:

Entitybank/rolfy/caves



I reject your reality and substitute my own...
sic1ne
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Posted: 24th Feb 2012 00:55
@nicky dude i think you load the map in the map bank and then open up the cave thats in ur entity bank and fit the cave over the lights? i had the same problem i dunno? if there was an easier way to make a cave so that i could build stuff inside like barrels and fire pits that be sick u know stuff like skyrim but its to hard to put anything inside the cave the way its built but it looks awsome

rolfy
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Posted: 24th Feb 2012 01:38 Edited at: 24th Feb 2012 01:56
Ahhh! I see, I must have simply zipped up the entity folder without using paths sorry about that.

Yes you would have to create a rolfy folder (just as Nickydude described above) within the entity bank for the maps to work correctly, since its just two entity's its simple enough so I will just leave it as is and put a note in the first post to that effect.

If you use the maps the lights actually give a good idea of where to place any other entity's and if you right click on any of the lights it gives a better view of where you are inside the caves, I felt this would help folks get used to how to use these.

Thanks for spotting it

*All fixed now.

Awesome! Its one of those threads.
Conjured Entertainment
AGK Developer
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Posted: 24th Feb 2012 16:57
THANKS rolfy!



Cosmic Prophet
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Posted: 24th Feb 2012 20:45
Sweet! Gonna try these out today if possible. Thanks Buddy!!

Back from the Wasteland.

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