Congratulations Rolfy,
Awesome work as always,
By the way, an off topic question: Don`t you plan to continue the Dark House Project?
Really, it was one of the most creative works i`ve ever seen in FPSC. And this inspired me for my 007 Fan Game i am working on.
I never achieved very realistic lighting environment using the stock FPSC Lighting System.
I even thought on pre-rendering a scene and bake textures for export to FPSC.
But after reading this little tutorial where you teached how you have done it in 3dsmax, indeed, it inspired me.
I also have read your little tutorial on slicing a terrain mesh for export to fpsc (it is on the official community guide), it helped me a lot.
I will use VRAY to create the illumination in 3dsmax on the scene and then will use FLATIRON plugin to bake the textures, and this way i hope it will work and give me a good visual style.
Cheers,
007.
Goldenye 007 N64