Ho Ho my dear Friend,
You are stealing my idea....
Just kidding....
I am creating a remake of Goldeneye 007 based on the Wii version, with a lot of references to the Original Goldeneye 007 for Nintendo 64.
And by using the Model Pack 54 (achievements system), i created a complex mission objective system, in which the player will be forced to complete all the objectives in order to go to next level.
I am using the global variables system for this work (check about achievements oon Model Pack 54).
However, this is a long time project. I want to master FPSC before doing this. I am still learning scripting, and i have too much things to learn more, like programming custom shaders for FPSC, because this will give a "killer" visual for my game.
Added to this, i am also studying 3dsmax, i want to advance my 3d skills to be able to model good models, also i am studying maxscript to be able to do repetitive tasks automatically, and the such.
But this project will begin only next year, i plan to take this year just for studying.
Anyway, when i begin the project, sure i will share with the folks here.
Best Regards,
007.
Goldenye 007 N64