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FPSC Classic Product Chat / The Executable File Crashes after Level 1

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ZacksQuest
15
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Joined: 25th Oct 2010
Location: Northern USA... all U need 2 know...
Posted: 19th Feb 2012 17:38
Every time I try to build a game with FPS Creator beyond level 1, it heads to the loading screen, then stops, a popup appears saying "FPSC Game has Stopped Working", and the file closes. Can someone please help me?

I like games.... and turtles... easy to use game development software... and cheese.... Ghouda Cheese.
Leon Kennedy
17
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Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 19th Feb 2012 17:40
what version of FPSC are you using? how many levels is your game? how big is each map (number of layers, grid size per layer, etc.)? what operating system do you have? how much memory does your machine have?

need a little more information before we can help.

Priest of the Church of Joe Wood

In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.
J T Huges
16
Years of Service
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Joined: 24th Oct 2009
Location: O-HI-O. USA.
Posted: 19th Feb 2012 17:55
You should put this in the bugreport forum and read up on the rules. This will may get you help on your problem.
PLus you can look at the others that are there that may just help you to know what to do.

Live Long -N- Rock'n Space Cowboys
ZacksQuest
15
Years of Service
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Joined: 25th Oct 2010
Location: Northern USA... all U need 2 know...
Posted: 20th Feb 2012 01:53 Edited at: 20th Feb 2012 01:55
Okay, I use the latest NON-BETA version (1.18.) have three levels, level 1 is about 9 16x21 layers (but 6 of them are only 1 segment), level two is 2 12x25 layers, and level three is 8 24x19 layers (4 of which take only 3x3 blocks), I use Windows 7 Home Edition and I have about 157 free Gigabytes of data.

I like games.... and turtles... easy to use game development software... and cheese.... Ghouda Cheese.
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 20th Feb 2012 11:59
most of the time its caused by any kind of mediazones in the near of playerstart at the beginning of the level, may it be musiczones (musicoverride), videozones or even strange written HUD-scripts.

check if there is something of that sort and tryout without them.

ZacksQuest
15
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Joined: 25th Oct 2010
Location: Northern USA... all U need 2 know...
Posted: 20th Feb 2012 18:11
It works, thanks!

I like games.... and turtles... easy to use game development software... and cheese.... Ghouda Cheese.
ZacksQuest
15
Years of Service
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Joined: 25th Oct 2010
Location: Northern USA... all U need 2 know...
Posted: 26th Feb 2012 03:57
I've finally finished the beta of the full version (with the exception of the two last bosses, which still need to be designed, animated, scripted etc. and I'll gladly wait for that). And upon building it, and beating level one... it crashed. Again. Almost loaded level two but it crashed when the loading bar was a centimeter towards being full. :-(

I like games.... and turtles... easy to use game development software... and cheese.... Ghouda Cheese.
TriSpefear Studios
14
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Joined: 11th Nov 2011
Location: Dallas, Texas, USA
Posted: 26th Feb 2012 15:58
Ram size?

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 26th Feb 2012 16:28
right, split levels when near 1750mb ram. thats what i saw. could be many triggerzones, sounds or entities or conflicting scripts or simply codesize.

ZacksQuest
15
Years of Service
User Offline
Joined: 25th Oct 2010
Location: Northern USA... all U need 2 know...
Posted: 26th Feb 2012 17:11
O_O All my levels and scares are usually triggerzone based. Okay. I'll make it episodic, would that work?

I like games.... and turtles... easy to use game development software... and cheese.... Ghouda Cheese.

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