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AppGameKit Classic Chat / Extended app features in AGK tier 1?

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KareDev
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Joined: 6th Feb 2012
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Posted: 19th Feb 2012 23:25
I've been working on an app in AppGameKit tier 1 (the BASIC derived version) and it's actually really starting to get quite good (I'm surprised at how rapid the development is in AppGameKit - really superb software; I'll be buying the full version once I get paid next week).

So, I've been thinking of the necessary steps to get it onto the Appstore. Currently I'm just developing on a WinXP PC, though I've developed my game to iPhone resolution.

So, let's pretend that in terms of code and art, my game is finished. In that case, there are a few more features I want to implement before it goes on the store, which are...

1) Game Center support for online leaderboards
2) Twitter support (via iOS5's built in Twitter functionality) to Tweet scores
3) Providing some kind of link to the AppGameKit site in the credits for my game (I believe this is a requirement?)
4) Actually getting the app onto the iOS App Store (I really don't know much about this stage)


Are any/all of these possible in Tier 1?

If I need to go onto Tier 2, I probably could - I mean it's C++, and I learned C in college, so I could probably just translate my code from BASIC to C line-by-line without too much difficulty.

What problems should I anticipate getting this stuff in place?
DVader
20
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Posted: 20th Feb 2012 02:05
Not sure about the first 2, but you aren't required to credit AppGameKit if you do not want to. Although I don't see why it should hurt sales. TGC offer a service to help you with apple publishing also.

baxslash
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Posted: 20th Feb 2012 08:29
You would need to add the first two into the interpreter code yourself but it's possible as far as I am aware.

Mobiius
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Posted: 20th Feb 2012 13:22
In tier one:

1) No
2) No
3) Not required, but weblinks will not work
4) Yes! Not much point if you can't get your app on the app store. TGC now even do an iOS publishing thing where they'll make your tier 1 code on iOS for a fee.

My signature is NOT a moderator plaything! Stop changing it!
baxslash
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Posted: 20th Feb 2012 13:44
Mobiius, it is possible to add gamecenter in the interpreter if you compile it in yourself as far as I am aware. Not sure about twitter but I'm no expert.

What I do know is that adding openfeint and gamecenter is on the agenda for the tier 1 game I am writing for TGC. Whether support will be added into AppGameKit for specific platforms in the future I don't know but the interpreter can be configured to hook into other libraries than just AGK.

bitJericho
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Posted: 20th Feb 2012 15:12
Quote: "What I do know is that adding openfeint and gamecenter is on the agenda for the tier 1 game I am writing for TGC. Whether support will be added into AppGameKit for specific platforms in the future I don't know but the interpreter can be configured to hook into other libraries than just AGK."


How so?

bjadams
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Posted: 20th Feb 2012 15:57
openfeint is multiplatform so it makes a lot of sense.

on ios, games without gamecenter have no chance of getting attention from apple, so it's a must have too
baxslash
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Posted: 20th Feb 2012 16:06
Quote: "How so?"

You'll have to ask the person who's adding it. I don't know who that is at the moment, maybe Paul...?

I am writing the whole game "Cannonball" in Tier 1. The agenda I have suggests that someone from TGC will look at adding these in when the game is closer to completion.

The interpreters are written in native languages so adding support using the standard native commands does not seem impossible, just there isn't any documentation I've seen on how to do it. If I find out any more detail I'll let you know.

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