Ok, rebooted the machine, tested with an empty game. A small 400k Ogg file plays, but not a 4 Meg one. So I made it smaller, 3.4 Meg, and it works, go figure...
What I did is add a Trigger-Marker outside the map and this code:
:state=0:musicoverride=$0,state=1
It works. The game starts right away with the right music. And this time it does play unaffected by the player position. Not sure why it didn't work before, but a clean reboot may have solved the "problem".
Thanks again! :-]
Sorry for been such a noob... but my first level is nearly done, and I want to test scripts and such now, and music is the most important part. (visit www.William-K.com and you will see why)
www.William-K.com
www.Wusik.com