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DarkBASIC Professional Discussion / Any good ideas for a portfolio?

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Sledger721
14
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Joined: 21st Feb 2012
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Posted: 21st Feb 2012 20:31 Edited at: 21st Feb 2012 22:53
Hey, I have 2 things to say:
1. Any good ideas of what I could make for a portfolio for game development?
2. I'm having texturing issues. On the Monster Hunt tutorial, everything is black. I use the exact images and code that are packaged with the tutorial. I've tried all sorts of resolutions. What could I use to get the textures to work?


If you fail to plan for the epic then you plan to epic fail.
- Infinitus developers. (me ).
kamac
15
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Joined: 30th Nov 2010
Location: Poland
Posted: 21st Feb 2012 22:19
Quote: "2. I'm having texturing issues. On the Monster Hunt tutorial, everything is black. I use the exact images and code that are packaged with the tutorial. I've tried all sorts of resolutions. What could I use to get the textures to work?"


Showing some code would help.

I don't know the answer for your 1st question though, sorry.

Pincho Paxton
23
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Joined: 8th Dec 2002
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Posted: 21st Feb 2012 23:56
Quote: "Any good ideas of what I could make for a portfolio for game development?"


Quote: "I'm having texturing issues. On the Monster Hunt tutorial, everything is black. I use the exact images and code that are packaged with the tutorial. I've tried all sorts of resolutions. What could I use to get the textures to work?"


That's a pretty bad portfolio idea!


Gunslinger
19
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Joined: 29th May 2007
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Posted: 22nd Feb 2012 14:17
portfolio for game development - with DarkBasic?
I wouldn't do that.
Van B
Moderator
23
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd Feb 2012 15:34
There's no reason why you couldn't use DBPro for a portfolio piece, althout the DX9.0c requirement might be a hassle, perhaps if you include that DX installer it'll go more smoothly.

The bottom line is that your more likely to be using scripting, and concentrating on game logic - your not applying to be a game engine programmer. So just having something impressive to show people is best, you don't have to mention the language you've used. You could do something in UDK, but doesn't show off any skill outside of UDK, at least with a seperate program demo, your showing your skills with media and code - not just following a tutorial for UDK.

Anyway, I would make a scene, maybe even just your house, or a single room in your house, like an environment that lets you use effects, shaders, particles etc. I think that prooving that you can create an environment like that ticks a lot of boxes for recruiters, make something pretty that covers a lot of areas - don't bother making a simple game, because you'd work in a team anyway... like it's better to proove you have the skills required to engineer anything that's required, than to proove you have the skills required to do everything yourself. I think that showing a full game might just put recruiters off, they tend to favor people who can take part of a project and make it shine.

Also, get other peoples opinions on your portfolio - especially from people who might not spare your feelings. When your working on something for a long time, it can be difficult to see minor flaws that are glaringly obvious to other people, especially recruiters who look at portfolios all the time. Use this forum to guage peoples opinions, we'll soon tell you if there's anything we think you can improve.

Remember, they are looking to fill specific roles to meet the demands of their game project, they aren't looking for a game project and people who do everything themselves just make them nervous... people only give jobs to applicants who do not threaten their own job, its human nature.

Health, Ammo, and bacon and eggs!

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