Hey, I have 2 things to say:
1. Any good ideas of what I could make for a portfolio for game development?
2. I'm having texturing issues. On the Monster Hunt tutorial, everything is black. I use the exact images and code that are packaged with the tutorial. I've tried all sorts of resolutions. What could I use to get the textures to work?
Rem Setup sync
Sync On
Sync Rate 30
Rem Load Textures
Load image "cottag02.bmp",1
Load image "barry.bmp",2
Rem Make Cubes and place randomly
For x = 1 to 5
Make object cube x,5
Position object x,Rnd(2000),0,Rnd(2000)
Set object collision to boxes x
Texture object x,1
Next x
Rem Make sphere
Make object sphere 10,50
Position object 10,-100,0,-100
Set object collision to spheres 10
Texture object 10,2
Rem Main loop
Do
Rem Store Object angle Y in aY#
aY# = Object angle Y(10)
Rem Control input for camera
If Upkey()=1 then Move object 10,10
If Leftkey()=1
Yrotate object 10,Wrapvalue(aY#-5)
Endif
If Rightkey()=1
Yrotate object 10,Wrapvalue(aY#+5)
Endif
Rem Detect collision
If Object collision(10,0)>0
Position object 10,X#,0,Z#
Endif
Rem get player object position and store in X# and Z#
X# = Object position x(10)
Z# = Object position z(10)
Rem get new camera position and store in cZ# and cX#
cZ# = Newzvalue(Z#,aY#-180,100)
cX# = Newxvalue(X#,aY#-180,100)
Rem position camera
Position Camera cX#,75,cZ#
Rem point the camera at the player object
Point camera X#,25,Z#
Rem Scroll textures on cubes
Scroll object texture 1,0.005,0
Scroll object texture 2,0,0.005
Rem Scale textures on cubes
Scale object texture 3,0.998,0.998
Scale object texture 4,1.001,1.001
Rem Refresh Screen
Sync
Loop
If you fail to plan for the epic then you plan to epic fail.
- Infinitus developers. (me

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