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DennisW
18
Years of Service
User Offline
Joined: 15th Jun 2008
Location: Ohio
Posted: 22nd Feb 2012 14:52
When you setup a waypoint dose it rotate your model. I am haveing trouble getting the right rotation when following the waypoint. I even put the model in milkshape and rotated then put it back and still has the model moving sideways along the waypoint.

Dennis

Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed
Stalker93
17
Years of Service
User Offline
Joined: 1st Sep 2008
Location: Italy
Posted: 22nd Feb 2012 20:11
Just look for your enitity's .fpe file, open it with notepad and change the command "fixnewy=0" to "fixnewy=180". If there's no command like that, just add it you'll be fine! In the editor you'll see the entity rotated, don't change its rotation, it will be ok when testing!!
DennisW
18
Years of Service
User Offline
Joined: 15th Jun 2008
Location: Ohio
Posted: 23rd Feb 2012 00:11
Thanks for the help Stalker93 but that did not work. That line was in the FPE and I changed it to 180 but same problem

Dennis

Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 23rd Feb 2012 09:08
dont forget to delete the bins/dbos in the entity-folder AND, if nothing changes, place the entity again in FPSC-editor.

DennisW
18
Years of Service
User Offline
Joined: 15th Jun 2008
Location: Ohio
Posted: 23rd Feb 2012 16:32
Ok I got it working. I took the model and put it in Fragmotion and found out that the left side was showing up as the front. After changing all that then doing what Stalker93 said and deleteing bins and dbo files all is right with the world.

Thanks Dennis

Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed

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