Good morning Kravenwolf,
So did you use any seams at all? I didn't see any in the blend file. When I was trying to unwrap the pizza box I could not think of a visual way to do it. I tried various methods of placing seams across the model but ended up distorted it. One of the things that was confusing me was "I made this box interior, how do I map it". That's why a zillion and one seams were placed all over the model.
I visualize UV unwrapping as somebody taking scissors to an object and cutting it as I mark edges. I don't know if this is the correct way to think about it.
I got discourage yesterday when I tried to unwrap a sphere. I can't even do that. UV mapping is one of the hardest concepts to grasp. There are a few other concepts like shaders, the variety of UV maps (normals, bumps, diffuse, specular, ect), and weight mapping but its something I'll understand in time.
Also the "project from bounds" feature looks like it will come in handy.