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FPSC Classic Models and Media / how do i usethe depth of field fx?

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sic1ne
15
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Joined: 23rd Sep 2010
Location:
Posted: 24th Feb 2012 01:14
whats up guys im trying to figure out how to properly use depth of field fx? could somebody please give me a hand? do i attach it to the characters fx slot or does the fx go in a triggerzone i am confused sorry to ask uch a dumb question i should know the answer to!!

maho76
15
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 24th Feb 2012 10:14
its a fullscreenshader, used in setup.ini as shadermode=2 (dont know the exact spelling, =0 is shaders off, =1 is bloom, =3 is lightrays, as far as i remember). you cannot attach this to single entities. same as bloom.fx or fog.

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