Curse you Benjamin, now I read
meatballs every time that word pops up
Thanks for the link, I'll run some tests and see what I can do with this shader
[EDIT] It's an expensive effect... I made 80 Metaballs and my computer is already slowing down :/ I'll have to make some sort of "imposter" system to replace the cells that aren't changing with simple sprites, and use this effect on the active cells, and then maybe even split the process over a few loops.
Would using memblocks to add the rendered Metaball cluster as an alpha channel in a texture be effective?
TheComet