this what the ide say you need to make them run
AI Set Entity Avoid Distance id,value#
AI SET ENTITY ATTACK DISTANCE id,value#
I'll see if I can find the description.
the code below is so you can make an updated blue keyword file.
make a copy your DarkAI.ini file then open the orginal in edit mode and then paste the code below instead of whats there, this will then give you all the one that are missing which was about 12 last count.
make below a DarkAI.ini file.
AI Add Static Obstacle=addoncommands\DarkAI\DarkAI.htm=Object Num, [Height, [Container Num]]
AI Add View Blocking Obstacle=addoncommands\DarkAI\DarkAI.htm=Object Num, [Height, [Container Num]]
AI Start New Obstacle=addoncommands\DarkAI\DarkAI.htm=[Obstacle num]
AI Add Obstacle Vertex=addoncommands\DarkAI\DarkAI.htm=X Position, Z Position
AI End New Obstacle=addoncommands\DarkAI\DarkAI.htm=Container Num, Height, [Obstacle Type]
AI Discard New Obstacle=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Remove Obstacle=addoncommands\DarkAI\DarkAI.htm=Obstacle Num
AI Complete Obstacles=addoncommands\DarkAI\DarkAI.htm=[Continaer Num]
AI Add Obstacle From Level=addoncommands\DarkAI\DarkAI.htm=Object Num, Plane Height, Min Length, Min Height, [Output To File]
AI Make Memblock From Waypoints=addoncommands\DarkAI\DarkAI.htm=Memblock Num, Container Num
AI Make Waypoints From Memblock=addoncommands\DarkAI\DarkAI.htm=Container Num, Memblock Num
AI Count Waypoints=addoncommands\DarkAI\DarkAI.htm= ( Container Num )
AI Add Waypoint=addoncommands\DarkAI\DarkAI.htm=Container Num, X Position, Z Position
AI Remove Waypoint=addoncommands\DarkAI\DarkAI.htm=Container Num, Waypoint Index
AI Update Waypoint Visibility=addoncommands\DarkAI\DarkAI.htm=Container Num, [Edge Length Limit]
AI Clear Waypoints=addoncommands\DarkAI\DarkAI.htm=Container Num
AI Make Path=addoncommands\DarkAI\DarkAI.htm=Path Num
AI Delete Path=addoncommands\DarkAI\DarkAI.htm=Path Num
AI Path Add Point=addoncommands\DarkAI\DarkAI.htm=Path Num, X Position, Z Position
AI Path Get Point X=addoncommands\DarkAI\DarkAI.htm=( Path Num, Point Index )
AI Path Get Point Z=addoncommands\DarkAI\DarkAI.htm=( Path Num, Point Index )
AI Path Count Points=addoncommands\DarkAI\DarkAI.htm=( Path Num )
AI Make Memblock From Path=addoncommands\DarkAI\DarkAI.htm=Memblock Num, Path Num
AI Make Path From Memblock=addoncommands\DarkAI\DarkAI.htm=Path Num, Memblock Num
AI Make Path Between Points=addoncommands\DarkAI\DarkAI.htm=Path Num, [Container Num,] Start X, Start Z, End X, End Z
AI Make Path From Closest Waypoints=addoncommands\DarkAI\DarkAI.htm=Path Num, Container Num, X Position, Z Position
AI Add Zone=addoncommands\DarkAI\DarkAI.htm=Zone Num, Min X, Min Z, Max X, MaxZ, [Container Num]
AI Remove Zone=addoncommands\DarkAI\DarkAI.htm=Zone Num
AI Create Sound=addoncommands\DarkAI\DarkAI.htm=X Position, Z Position, Type, Radius, [Container Num]
AI Debug Show Waypoints=addoncommands\DarkAI\DarkAI.htm=Container Num, Y Position
AI Debug Hide Waypoints=addoncommands\DarkAI\DarkAI.htm=Container Num
AI Debug Show Waypoint Edges=addoncommands\DarkAI\DarkAI.htm=Container Num, Y Position
AI Debug Hide Waypoint Edges=addoncommands\DarkAI\DarkAI.htm=Container Num
AI Debug Show Obstacle Bounds=addoncommands\DarkAI\DarkAI.htm=Container Num, Y Position
AI Debug Hide Obstacle Bounds=addoncommands\DarkAI\DarkAI.htm=Container Num
AI Debug Show Paths=addoncommands\DarkAI\DarkAI.htm=Y Position
AI Debug Hide Paths=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Debug Show View Arcs=addoncommands\DarkAI\DarkAI.htm=Y Position
AI Debug Hide View Arcs=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Debug Show Sounds=addoncommands\DarkAI\DarkAI.htm=Y Position
AI Debug Hide Sounds=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Set Console Output On=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Set Console Output Off=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Debug Show Avoidance Angles=addoncommands\DarkAI\DarkAI.htm=Y Position
AI Debug Hide Avoidance Angles=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Show Errors=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Hide Errors=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Start=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Update=addoncommands\DarkAI\DarkAI.htm=[Time Step]
AI Set Radius=addoncommands\DarkAI\DarkAI.htm=New Radius
AI Reset=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Add Player=addoncommands\DarkAI\DarkAI.htm=Object Num, [Use Object, [Container Num]]
AI Set Player Position=addoncommands\DarkAI\DarkAI.htm=X Position, Z Position
AI Get Player X=addoncommands\DarkAI\DarkAI.htm=( *No Parameters* )
AI Get Player Z=addoncommands\DarkAI\DarkAI.htm=( *No Parameters* )
AI Set Player Ducking=addoncommands\DarkAI\DarkAI.htm=Flag
AI Kill Player=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Set Player Container=addoncommands\DarkAI\DarkAI.htm=Container Num
AI Add Friendly=addoncommands\DarkAI\DarkAI.htm=Entity Num, [Use Object, [Container Num]]
AI Add Neutral=addoncommands\DarkAI\DarkAI.htm=Entity Num, [Use Object, [Cotnainer Num]]
AI Add Enemy=addoncommands\DarkAI\DarkAI.htm=Entity Num, [Use Object, [Container Num]]
AI Kill Entity=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Exist=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Set Entity Active=addoncommands\DarkAI\DarkAI.htm=Entity Num, Active Mode
AI Set Entity Stance=addoncommands\DarkAI\DarkAI.htm=Entity Num, Stance
AI Set Entity Control=addoncommands\DarkAI\DarkAI.htm=Entity Num, Mode
AI Set Entity Speed=addoncommands\DarkAI\DarkAI.htm=Entity Num, Speed
AI Set Entity Turn Speed=addoncommands\DarkAI\DarkAI.htm=Entity Num, Turn Speed
AI Set Entity Hearing Range=addoncommands\DarkAI\DarkAI.htm=Entity Num, Range
AI Set Entity Hearing Threshold=addoncommands\DarkAI\DarkAI.htm=Entity Num, Threshold
AI Set Entity View Range=addoncommands\DarkAI\DarkAI.htm=Entity Num, Range
AI Set Entity View Arc=addoncommands\DarkAI\DarkAI.htm=Entity Num, Inner Angle, Outer Angle
AI Set Entity Fire Arc=addoncommands\DarkAI\DarkAI.htm=Entity Num, Angle
AI Set Entity Defend Distance=addoncommands\DarkAI\DarkAI.htm=Entity Num, Distance
AI Set Entity Idle Position=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Position, Z Position
AI Set Entity Position=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Position, Z Position
AI Set Entity Can Duck=addoncommands\DarkAI\DarkAI.htm=Entity Num, Flag
AI Set Entity Can Attack=addoncommands\DarkAI\DarkAI.htm=Entity Num, Flag
AI Set Entity Can Strafe=addoncommands\DarkAI\DarkAI.htm=Entity Num, Flag
AI Set Entity Can Hear=addoncommands\DarkAI\DarkAI.htm=Entity Num, Flag
AI Set Entity Can Roam=addoncommands\DarkAI\DarkAI.htm=Entity Num, Flag
AI Set Entity No Look At Point=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Set Entity Hit=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Direction, Z Direction
AI Set Entity Collide=addoncommands\DarkAI\DarkAI.htm=Entity Num, Hit Object
AI Set Entity Aggressive=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Set Entity Run Away When Hit=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Set Entity Container=addoncommands\DarkAI\DarkAI.htm=Entity Num, Container Num
AI Set Entity Defending=addoncommands\DarkAI\DarkAI.htm=Entity Num, Defending Mode
AI Set Entity Patrol Time=addoncommands\DarkAI\DarkAI.htm=Entity Num, Time
AI Set Entity Avoid Distance=addoncommans\DarkAI\DarkAI.htm=AI Set Entity Avoid Distance id,value#
AI Set Entity Attack Distance=addoncommands\DarkAI\DarkAI.htm=AI SET ENTITY ATTACK DISTANCE id,value#
AI Get Entity X=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Z=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Destination X=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Destination Z=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Target X=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Target Z=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Move X=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Move Z=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Angle Y=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity State$=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Can Fire=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Is Ducking=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Avoiding=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Heard Sound=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Can See=addoncommands\DarkAI\DarkAI.htm=( Entity Num, X Position, Z Position, Ground )
AI Get Entity Is Moving=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Is Turning=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Stance=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Count Targets=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity Target ID=addoncommands\DarkAI\DarkAI.htm=( Entity Num, Target Num )
AI Get Entity Container=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Get Entity In Zone=addoncommands\DarkAI\DarkAI.htm=Entity Num, Zone Num
AI Get Entity Team=addoncommands\DarkAI\DarkAI.htm=( Entity Num )
AI Entity Follow Player=addoncommands\DarkAI\DarkAI.htm=Entity Num, Follow Distance
AI Entity Separate=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Defend Point=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Position, Z Position
AI Entity Go To Position=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Position, Z Position
AI Entity Search Area=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Defend Area=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Position, Z Position, Area Radius
AI Entity Stop=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Look At Position=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Position, Z Position
AI Entity Look Around=addoncommands\DarkAI\DarkAI.htm=Entity Num, Min Angle, Max Angle
AI Entity Random Move=addoncommands\DarkAI\DarkAI.htm=Entity Num, Min Distance, Max Distance
AI Entity Move Close=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Position, Z Position, Max Distance
AI Entity Move To Cover=addoncommands\DarkAI\DarkAI.htm=Entity Num, X Position, Z Position
AI Entity Duck=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Stand=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Move To Closest Sound=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Move Away From Sound=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Move To Idle Position=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Strafe Target=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Hold Position=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Reset=addoncommands\DarkAI\DarkAI.htm=Entity Num
AI Entity Assign Zone=addoncommands\DarkAI\DarkAI.htm=Entity Num, Zone Num
AI Entity Remove Zone=addoncommands\DarkAI\DarkAI.htm=Wntity Num, Zone Num
AI Entity Assign Patrol Path=addoncommands\DarkAI\DarkAI.htm=Entity Num, Path Num
AI Team Follow Player=addoncommands\DarkAI\DarkAI.htm=Follow Distance
AI Team Separate=addoncommands\DarkAI\DarkAI.htm=*No Parameters*
AI Add Container=addoncommands\DarkAI\DarkAI.htm=Container Num
AI Remove Container=addoncommands\DarkAI\DarkAI.htm=Container Num
AI Container Exist=addoncommands\DarkAI\DarkAI.htm=( Container Num )
AI Set Container Active=addoncommands\DarkAI\DarkAI.htm=Container Num
plus alist of the key words.
AI Add Static Obstacle
AI Add View Blocking Obstacle
AI Start New Obstacle
AI Add Obstacle Vertex
AI End New Obstacle
AI Discard New Obstacle
AI Remove Obstacle
AI Complete Obstacles
AI Add Obstacle From Level
AI Make Memblock From Waypoints
AI Make Waypoints From Memblock
AI Count Waypoints
AI Add Waypoint
AI Remove Waypoint
AI Update Waypoint Visibility
AI Clear Waypoints
AI Make Path
AI Delete Path
AI Path Add Point
AI Path Get Point X
AI Path Get Point Z
AI Path Count Points
AI Make Memblock From Path
AI Make Path From Memblock
AI Make Path Between Points
AI Make Path From Closest Waypoints
AI Add Zone
AI Remove Zone
AI Create Sound
AI Debug Show Waypoints
AI Debug Hide Waypoints
AI Debug Show Waypoint Edges
AI Debug Hide Waypoint Edges
AI Debug Show Obstacle Bounds
AI Debug Hide Obstacle Bounds
AI Debug Show Paths
AI Debug Hide Paths
AI Debug Show View Arcs
AI Debug Hide View Arcs
AI Debug Show Sounds
AI Debug Hide Sounds
AI Set Console Output On
AI Set Console Output Off
AI Debug Show Avoidance Angles
AI Debug Hide Avoidance Angles
AI Show Errors
AI Hide Errors
AI Start
AI Update
AI Set Radius
AI Reset
AI Add Player
AI Set Player Position
AI Get Player X
AI Get Player Z
AI Set Player Ducking
AI Kill Player
AI Set Player Container
AI Set Player Angle Y
AI Add Friendly
AI Add Neutral
AI Add Enemy
AI Kill Entity
AI Entity Exist
AI Set Entity Active
AI Set Entity Stance
AI Set Entity Control
AI Set Entity Speed
AI Set Entity Turn Speed
AI Set Entity Hearing Range
AI Set Entity Hearing Threshold
AI Set Entity View Range
AI Set Entity View Arc
AI Set Entity Fire Arc
AI Set Entity Defend Distance
AI Set Entity Idle Position
AI Set Entity Position
AI Set Entity Can Duck
AI Set Entity Can Attack
AI Set Entity Can Strafe
AI Set Entity Can Hear
AI Set Entity Can Roam
AI Set Entity No Look At Point
AI Set Entity Hit
AI Set Entity Collide
AI Set Entity Aggressive
AI Set Entity Run Away When Hit
AI SET ENTITY STANCE
AI Set Entity Container
AI Set Entity Defending
AI Set Entity Patrol Time
AI Set Entity Avoid Distance
AI SET ENTITY ATTACK DISTANCE
AI Get Entity X
AI Get Entity Z
AI Get Entity Destination X
AI Get Entity Destination Z
AI Get Entity Target X
AI Get Entity Target Z
AI Get Entity Move X
AI Get Entity Move Z
AI Get Entity Angle Y
AI Get Entity State$
AI Get Entity Can Fire
AI Get Entity Is Ducking
AI Get Entity Avoiding
AI Get Entity Heard Sound
AI Get Entity Can See
AI Get Entity Is Moving
AI Get Entity Is Turning
AI Get Entity Stance
AI Get Entity Count Targets
AI Get Entity Target ID
AI Get Entity Container
AI Get Entity In Zone
AI Get Entity Team
AI Entity Follow Player
AI Entity Separate
AI Entity Defend Point
AI Entity Go To Position
AI Entity Search Area
AI Entity Defend Area
AI Entity Stop
AI Entity Look At Position
AI Entity Look Around
AI Entity Random Move
AI Entity Move Close
AI Entity Move To Cover
AI Entity Duck
AI Entity Stand
AI Entity Move To Closest Sound
AI Entity Move Away From Sound
AI Entity Move To Idle Position
AI Entity Strafe Target
AI Entity Hold Position
AI Entity Reset
AI Entity Assign Zone
AI Entity Remove Zone
AI Entity Assign Patrol Path
AI Team Follow Player
AI Team Separate
AI Add Container
AI Remove Container
AI Container Exist
AI Set Container Active
AI Set Entity Attack Distance
AI Set Entity Avoid Distance
AI Get Player In Zone
AI Zone Exist
AI Set Entity Can Search
AI Get Entity Action$
AI Set Entity Angle Y
AI Set Player Angle Y
AI Entity Add Target
AI ENTITY CAN SELECT TARGETS
AI Entity Remove Target
Dark Physics makes any hot drink go cold.