Quote: "Maybe you missed this on the feature list"
I was actually thinking you would have to
re-rewrite multiplayer in order to allow it make use of DAI, and/or allow use of assigning scripts to multiplayer bots. No matter, I think I just might buy this mod
Great job,
Captain Coder
EDIT:
Quote: "maybe some multiplayer functions that will allow you to script some sort of class system"
Whoa, whoa, whoa, hold it - are you implying that this mod will allow us to run scripts in multiplayer?
Oh, and this just popped in to my head, but perhaps you could integrate some code from
KNXRB to allow for the usage of FPSC IP, which, if I am not mistaken, already takes care of classes, clans, etc. Just a thought
Quote: "At the moment the new physics system is very fast and features precise collision, all of the ODE code has been wiped from the engine.
Once I work out the few last little collision issues, I hope to be moving on to the "fun" stuff. Such as: cloth physics,PhysX particles,etc... "
That all is great to know! Please do keep working on it.
As a believer in Jesus Christ, I am trying to use my passion for game creation for His glory.