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Newcomers DBPro Corner / Attack combo coding - Not quite working.

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Gracus
12
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Joined: 10th Dec 2011
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Posted: 25th Feb 2012 20:53
Hello all, stuck once again with coding!

In short I'm trying to make a three basic attack combo which goes like this. (User presses A to attack, sprite punches, the user cannot hold down A , the user needs to repeatedly press the A button for the combo to work. Once the A button has been pressed once the Player can press A again for the second attack and then lastly the third.)

What is actually happening:-

When Pressing A only the first punching sprite is shown. Looking at my coding I can't see how this is happening. Can anyone see the problem? Thanks.

WickedX
15
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Location: A Mile High
Posted: 26th Feb 2012 02:13
You have your, if statements nested; therefore if the first condition isn’t met the next two conditions aren’t checked. Try this.

Gracus
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Posted: 26th Feb 2012 03:40
Yes, this works perfect now, thank you WickedX!
Millenium7
19
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Posted: 26th Feb 2012 04:15 Edited at: 26th Feb 2012 04:23
I'm not a fan of the way your code handles combo's. If you are only ever going to use the A key and no other buttons I suppose it's ok but my way of thinking would be this sort of initial setup



Then the actual handling would be along the lines of this pseudo code

Gracus
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Posted: 26th Feb 2012 05:08
That was something I was going to add after I figure out a timer code (Thanks to you, that has been done )

I guess another thing I could add in would be a 'cooldown' to the combo; say for one second after pressing A you can't press A again. This will stop the player from mashing the A key, which would make the Player sprite look ridiculously fast by attacking 10 times with in a second.

I suppose I could manipulate the timer code for the disable?
Millenium7
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Posted: 26th Feb 2012 14:20
to save you a bit of hassle here's my 'KeyCheck' function


I'll leave this as is, as you may find it useful for menu's. Right now it basically replicates key repeating/locking, essentially it's used for typing. Enter key and some others do NOT repeat
If you want to make it unrepeatable, and merely a lock/unlock function just increase KeyTimer(0) to a really high value

For the key cooldown I suggest editting my function and adding an additional parameter, i.e. KeyValid(key,cooldown)
And use the cooldown value to invalidate the key for a time

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