Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Pirates of the damned

Author
Message
Gunslinger
11
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 27th Feb 2012 10:50 Edited at: 27th Feb 2012 10:51


Okay, here's another small WIP. It's a small game for a community contest.

Started at Friday 2/24/2012 - Time until 3/9/2012 (Around 2 weeks).

We got 5 settings:
Ninjas
Zombis
Mini Skirts
Steampunk
Pirates

We had to chose 2 or more.

Some screenshots of the weekend:
Map Editor:
http://www.abload.de/img/p_mapedit2012-02-2422sgjb3.png

Ingame:
http://www.abload.de/img/pirates2012-02-2422-0d1jle.png
http://h11.abload.de/img/pirates2012-02-2502-4d9jme.png

And a video:
http://potjam.unrated-games.com/videos/pOTJam_1/pOTJam_1_controller.swf

Character graphics / Sounds are not the 'real' one. I was just coding this weekend.

Best regards.
Yodaman Jer
User Banned
Posted: 27th Feb 2012 22:47
Keep the sounds! They're perfect for that!

With a title like "Pirates of the Damned" I was not expecting a sidescrolling shoot 'em up. I like it!

kamac
8
Years of Service
User Offline
Joined: 30th Nov 2010
Location: Poland
Posted: 28th Feb 2012 13:49
Hi Gunslinger. It looks very nicely. Keep working on it

Gunslinger
11
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 2nd Mar 2012 01:41 Edited at: 2nd Mar 2012 01:41
Okay, new video

http://potjam.unrated-games.com/videos/pOTJam_2/pOTJam_2_controller.swf

One week left!
Next Step: Improve mapeditor and graphics :o
WLGfx
11
Years of Service
User Offline
Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 2nd Mar 2012 02:38
Right...

Teleports: to another section of the level, bounce back and forth
Weapons: really needs those
Enemies: weak through to the toughies
Bonuses: score, points, weapon changes, life boosts, etc
Secrets: just to pickup a mega bonus or a special weapon

Just a few ideas...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Gunslinger
11
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 4th Mar 2012 23:04
Great Ideas WLGfx, gonna include most of them. (Well, Weapons and Bonuses are allready).

5 Days (until friday) left!
Gonna show an update tomorrow
Jimmy
15
Years of Service
User Offline
Joined: 20th Aug 2003
Location: Back in the USA
Posted: 5th Mar 2012 22:31
It's like Contra meets Mario meets Bionic Commando. I love it.

Mr Kohlenstoff
12
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Germany
Posted: 6th Mar 2012 23:22
Looks very simple but also really fun. And, although it is not that important, I like the menu.

Gunslinger
11
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 7th Mar 2012 19:47 Edited at: 7th Mar 2012 19:48
4 days left.

















Mr Kohlenstoff
12
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Germany
Posted: 8th Mar 2012 12:49
Oh, nice. For the small amount of time you've spent on it, it looks really good already.

Gunslinger
11
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 10th Mar 2012 01:00
Deadline & Release are tomorrow.

Ace of Springs
7
Years of Service
User Offline
Joined: 10th Jan 2012
Location: Cambodia
Posted: 10th Mar 2012 01:10
Looks pretty BAMF to say the least. I love games like this... epic.

Gunslinger
11
Years of Service
User Offline
Joined: 29th May 2007
Location:
Posted: 11th Mar 2012 23:29
Okay, contest' deadline's over.

"Demo" Download:
http://potjam.unrated-games.com/download/Damned_Pirates.rar

But i had no time to make maps...
But code is allmost finished.

Well, i think i'm going to continue developing this game.
Mr Kohlenstoff
12
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Germany
Posted: 14th Mar 2012 13:51
Very nice, sound and graphics are very well done (pretty simplistic but they're doing their job), and generally the gameplay is good as well.
The only thing that irritated me was the AI, because there doesn't seem to be a way to beat those enemies without getting hit by their bullets. A small tactical enhancement (if they have to reload regularly for example, or if there's a small delay between them seeing you and starting to shoot) would be great and make the fighting much more rewarding, in my opinion.

And on a minor note, I needed some time to find out how to navigate through the menu (WASD and selection using E or something? Not too intuitive ).

Login to post a reply

Server time is: 2019-02-20 18:41:36
Your offset time is: 2019-02-20 18:41:36