I love the good old Sega Mega Drive, and especially love the awesome Herzog Zwei for it.
But as someone who has been playing it for almost 20 years now, i see quite a lot of areas where it could be so much better / more.
My main goals with this project:
- To have a perfect pathfinding system for the units
- Have a bit more units, and some more levels
- Additions to the original game modes
- Better AI
- Better graphics, of course, unavoidable...
- ...And still retain the original design and feel
What i have so far is a nice Alpha stage skeleton of the game, with a nice almost fully functioninal HUD system, an okay working but still heavily in development terrain system, and an overall okay player/camera movement.
Units can be ordered, though they are nothing more so far other than boxes, and acting very simple.
I leave the game mechanics as they were, which means no C&C likeness whatsoever, only the original "player picks up a unit, gives command, puts it down". Though you can finally pick up a range of units at once, manage their commands at once, and then put them exactly where you want them one by one. The player unit can be upgraded, so it carries more, and also faster.
In a nutshell, i intend to make this way of RTS gameplay a different experience, and not an inferior one to some of the most recent titles.
I'm recreating the original levels, with small additions to their design to make them more... strategic. And plan to add at least 4 more, to the original 8.
Experimenting with the remixing of the awesome old tunes for the game, but if i don't succeed with that i'm going to hire someone for this task.
Well for opening this thread this may be just fine, some links on stuff, so it's not just boring text:
The Players' main base:
http://trisplay.atw.hu/mainbase.jpg
The explosion engine's demo (originally built for Mental Hybrid, an other, shoot'em project of mine)
http://trisplay.atw.hu/bigboom.jpg
Expect more renders about the units, and demonstration videos about the actual game running in the following days.
-Mental Hybrid: A unique heavy story based shoot'em ~40% (primary project)
-CoreFleet: An underground commander unit based RTS (canned) ~15%