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FPSC Classic Product Chat / Please help me to solve some of the problems

Author
Message
yuecanxue
14
Years of Service
User Offline
Joined: 11th Feb 2012
Location:
Posted: 29th Feb 2012 06:05
Please help me to solve some problems
1: how to build some of the characters as our teammate
2: how to let the teammate to follow us
3: how to make the game before the start of play video
4: how to use the" g" button, throwing weapons

Please help me to solve
Thank you

I come from China, the GOOGLE translation into this forum, because English is not good, so the English are somewhat contradictory, we need to slowly understand .. excuse me ..
maho76
15
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 29th Feb 2012 09:25
open DOCS-folder, read MANUAL, then read OFFICIAL COMMUNITY GUIDE. Then learn scripting. Done.


no, joke. but yes, read the above mentioned, and you got the answers.

1. open scriptbank/darkAI. names of the script should show you wich to setup as ally-appearscript, enemy-appearscript, and weapon.fpi is the mainscript.
2.see (1) and test
3. use google-forum search (scroll down page) and type "fpsc video loading screen":
http://forum.thegamecreators.com/?m=forum_view&t=184691&b=21
4. doesnt make sense because also grenades are NO additional weapons, they are normal weapons so also thrown with left mousebutton (fire), but search for keypressed=x-command and do some scripting.

gozzy1999
15
Years of Service
User Offline
Joined: 11th Jun 2011
Location: in the closet
Posted: 29th Feb 2012 09:31
Quote: "1. open scriptbank/darkAI. names of the script should show you wich to setup as ally-appearscript, enemy-appearscript, and weapon.fpi is the mainscript.
2.see (1) and test
3. use google-forum search (scroll down page) and type "fpsc video loading screen":
http://forum.thegamecreators.com/?m=forum_view&t=184691&b=21
4. doesnt make sense because also grenades are NO additional weapons, they are normal weapons so also thrown with left mousebutton (fire), but search for keypressed=x-command and do some scripting."

personly i would just improve that statement by changing keypressed=X to scancodekeypressed=X, as i find it more reliable

''Make sure your hands are clean before you point the finger''
The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 29th Feb 2012 09:49
keypressed=(number) (0/1)
and
scancodekeypressed=(number)
are very different commands. Scancode is basically if you are pressing it, while keypressed allows whether you have pressed it or not.

as for the dropping of weapons, I think you need V119 for that, I forgot the scancode for G, but it would go like this:
:keypressed=(number for g) 1:removeplrweapon=(weapon, for example guns/ww2/tommygun or is it gamecore/guns/ww2/tommygun I don't know)

-TZK

yuecanxue
14
Years of Service
User Offline
Joined: 11th Feb 2012
Location:
Posted: 29th Feb 2012 10:33
@The Zombie Killer
@Google Ad
@maho76
4: throw away holding to weapons.
Build some of the characters as our teammate
I still can 't understand it

I come from China, the GOOGLE translation into this forum, because English is not good, so the English are somewhat contradictory, we need to slowly understand .. excuse me ..

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