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mihaid
14
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Joined: 24th Feb 2012
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Posted: 1st Mar 2012 11:23
Hello everyone, I tried to load some 3ds models, but nothing works, I understood there are only some versions which works??

Please tell me which versions are working here in db???
I have the free version of darkbasic professional

Mihai
Seppuku Arts
Moderator
21
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 1st Mar 2012 13:29 Edited at: 1st Mar 2012 13:33
Support for 3DS models in DBP isn't that great. My best advice to you would be to use .x instead or if you can, convert those files from .x into .dbo (DBP's own format), however, .x will suffice and all of my character models are .x and they work fine.

Some .x exporters will allow you to change various settings for you .x objects, so when using one if it doesn't work or a problem occurs (monumentally slow frames or crazy bones) try a different setting...if the exporter doesn't allow you to change settings then try a different exporter.

I use MilkShape 3D to import .obj from my 3D program, animate it from there and export using the DirectX(JT) exporter. These are my settings:



If you're using 3D Studio Max, people tend to use Panda exporter and XSI comes with a decent enough .x exporter, for other programs, I don't know what the decent exporters are. If the object is static then you could just use LithUnwrap (free tool) to convert your .3ds into a .x (it's possible it retains animation data, but I've not tried). There is also a free animation tool that exports to .x called CharacterFX, but it likes crashing for me, hence I don't use it.


Millenium7
21
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Posted: 1st Mar 2012 17:26
.3ds is a waste of time. Convert to .x as that's the fastest overall to load and use
Pincho Paxton
23
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Joined: 8th Dec 2002
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Posted: 1st Mar 2012 18:35
Quote: "Hello everyone, I tried to load some 3ds models, but nothing works, I understood there are only some versions which works??

Please tell me which versions are working here in db???
I have the free version of darkbasic professional"


I don't have a problem with 3DS models that aren't animated. So it's most likely just animations that don't work. But 3DS do take a long time to load, so it's still better to convert them to Direct X.

mihaid
14
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Joined: 24th Feb 2012
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Posted: 2nd Mar 2012 19:32
Thank you all, very much !!

Mihai
CumQuaT
AGK Master
16
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 3rd Mar 2012 04:18
Quote: ".3ds is a waste of time. Convert to .x as that's the fastest overall to load and use "


I find DBO to be at least 3 times faster than X


Seppuku Arts
Moderator
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 3rd Mar 2012 14:44 Edited at: 3rd Mar 2012 14:48
On which note, if you want to convert to .DBO (from .x), here's a really good free model viewer that does it:

http://forum.thegamecreators.com/?m=forum_view&t=119270&b=5

Also useful for viewing animations, checking framing, checking limbs and more.


DarkDISCUSSION
15
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Joined: 6th Jul 2011
Location: Ft Madison, IA
Posted: 4th Mar 2012 20:07
Quote: "DBO to be at least 3 times faster than X"

I thought the formats were the same. Oh well

Monsters are Ready to spill their Dark Sercrets......
CumQuaT
AGK Master
16
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Joined: 28th Apr 2010
Location: Tasmania, Australia
Posted: 5th Mar 2012 04:12
Quite different! I thought the same way until I made the switch. My game has never loaded faster!


Millenium7
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Joined: 13th Dec 2004
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Posted: 5th Mar 2012 09:33
Quote: "I find DBO to be at least 3 times faster than X
Quite different! I thought the same way until I made the switch. My game has never loaded faster!"


there are 2 primary .x formats, one is binary the other is... something else

Use binary. Then you'll find .x and .dbo are very similiar with loading times. I did a text of them before and I ended up using .x. there is also a different in speed when using them. I know .dbo is a native DBPro format but for some reason .x (binary) is still better overall

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