I'm working on a game project, but maybe I need to cancel it and save the design for the future, because I'm afraid that this propblem I have is an engine limitation. Don't know if it can be fixed, but I ask here to see if someone knows something that I don't.
I have a level. It's on a graveyard where I want zombies to attack the player from the dark. I have set my level using fog, but when the zombies is in the fog, they are still visible. This worked good at firdt when I tried out the same project in FPSCX10, this could be done setting the ambient light value to mayby 10, and full fog, and a large fog range, then the zombies did not show thru the fog. But FPSCx10 was'nt good enough due to massive problems with models, not showing at all or incorrect. Therefore I made another go in x9.
I can do this by setting the ambient light level to 0 (the zombies wont show in the dark, but then it's pitch black, so the player cannot see anything either. I have tried putting a light in the level and it works like I want it to. But I would need the light to follow the player, so that the area around him/her is always lit.
Can this be done somehow?
Best regards
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