Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / A couple of Build Questions

Author
Message
cds1234
15
Years of Service
User Offline
Joined: 30th Apr 2011
Location:
Posted: 2nd Mar 2012 12:42
Hi there!
I hope everyone is doing well.
I have a couple of questions for the final build of a game;

It has been mentioned but I couldn't find the resource or post-

What is the actual limit for the number of levels in a final game?
Is there actually a limit, or is there just a limit placed in the build page in the FPSC program for which there is a work-around?

Is there a size limitation to the actual game?
I've read about a memory limit of some sort in building levels but not sure what the official word is?

I have also read about issues with not being able to finish a project that had too many light objects? Is there an actual limitation with number of lights?

I appreciate the feedback. Sometimes it is hard to know what is actually a limitation.

Someone wrote instructions for how to build one level at a time, and edit the text to place them all in a final game build- if getting hang-ups in the build game process. Anyone know where this is?

My game project is rather large, and I would like to create something with a LOT of levels that have shorter load time for the best flow to game.

Thanks so much.
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 2nd Mar 2012 15:18
Quote: "What is the actual limit for the number of levels in a final game?"

50

Quote: "Is there a size limitation to the actual game?"

No The memory limit is around 2GB Don't confuse this with the file size though, which is unlimited.

Quote: "I have also read about issues with not being able to finish a project that had too many light objects?"

Never heard of any issues like that.

Quote: "Is there an actual limitation with number of lights?"

You are limited to 9 Dynamic Lights, or infinite number of static lights. You'll only really use static lights anyway, as they are higher quality.

Quote: "Someone wrote instructions for how to build one level at a time, and edit the text to place them all in a final game build- if getting hang-ups in the build game process. Anyone know where this is?"

Sorry, can't help you there. There's a search bar at the bottom of every page though. Have you tried that?

~JRH
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 2nd Mar 2012 15:53
Quote: "Someone wrote instructions for how to build one level at a time, and edit the text to place them all in a final game build- if getting hang-ups in the build game process. Anyone know where this is?"


Right here.


Twitter: @NFoxMedia
cds1234
15
Years of Service
User Offline
Joined: 30th Apr 2011
Location:
Posted: 2nd Mar 2012 21:57
JRH- yes of course I have tried the search bar.
Are you stating 50 bc that is what is on the build page, or according to the question I'm asking? It is possible to over-ride some built-in options. If more than 50 can be done, I'm hoping to know for sure.
BackFox- Thanks so much! yes that is the post I needed!

Login to post a reply

Server time is: 2026-07-03 05:23:01
Your offset time is: 2026-07-03 05:23:01