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Dark GDK / Sprite Quality and missing sprite

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Tamandt
19
Years of Service
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Joined: 23rd Dec 2004
Location:
Posted: 2nd Mar 2012 18:16 Edited at: 2nd Mar 2012 18:18
I am having two problems. First, the quality of the sprite is far lower than the image. The image was initially 512x512. However i took a roughly 100x100 thumbnail of it and it still looked better.

Lastly in the following code, the sprite does not show up at all if in fullscreen. In window mode, everything works fine.

Thanks in advance to anyone that can help



I have attached an image showing the quality loss.

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Benjames8
14
Years of Service
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Joined: 6th Jan 2010
Location: Your Nightmares
Posted: 3rd Mar 2012 04:54
Maybe its the way you set the screen rez?

Idk try just keeping it in the desktop's resolution
Tamandt
19
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Joined: 23rd Dec 2004
Location:
Posted: 3rd Mar 2012 15:27
I have resolved the quality issue to my satisfaction. Although none of the 512x512 images worked, I was able to get the 89x89 Thumbnails to work, but only by using a PNG format. All other formats the image became low quality. The 89x89 is as good as I need for each sprite.

However, I still have not resolved the fullscreen issue.
I just updated my video drivers to make sure that was not it.
I am also using 1920x1080 right now as the screen resolution, which is my desktop resolution. I am out of ideas.
Tamandt
19
Years of Service
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Joined: 23rd Dec 2004
Location:
Posted: 5th Mar 2012 01:50
I have found a work around for the full screen. I just took the title bar out. This will work better anyway, especially for people with multiple monitors.

Thanks for the suggestions and ideas

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