I'm hoping someone can clarify what is meant by the different levels of antialiasing that seem to be available.
For example, the MS DX9 Docs give the following options:
Quote: "typedef enum D3DMULTISAMPLE_TYPE
{
D3DMULTISAMPLE_NONE = 0,
D3DMULTISAMPLE_NONMASKABLE = 1,
D3DMULTISAMPLE_2_SAMPLES = 2,
D3DMULTISAMPLE_3_SAMPLES = 3,
D3DMULTISAMPLE_4_SAMPLES = 4,
D3DMULTISAMPLE_5_SAMPLES = 5,
D3DMULTISAMPLE_6_SAMPLES = 6,
D3DMULTISAMPLE_7_SAMPLES = 7,
D3DMULTISAMPLE_8_SAMPLES = 8,
D3DMULTISAMPLE_9__SAMPLES = 9,
D3DMULTISAMPLE_10_SAMPLES = 10,
D3DMULTISAMPLE_11_SAMPLES = 11,
D3DMULTISAMPLE_12_SAMPLES = 12,
D3DMULTISAMPLE_13_SAMPLES = 13,
D3DMULTISAMPLE_14_SAMPLES = 14,
D3DMULTISAMPLE_15_SAMPLES = 15,
D3DMULTISAMPLE_16_SAMPLES = 16,
D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff,
} D3DMULTISAMPLE_TYPE, *LPD3DMULTISAMPLE_TYPE;
"
On the other hand the nVidia control panel gives the following options for antialiasing:
Quote: "2x
4x
8x CSAA
8x
16x CSAA
16xQ CSAA
"
How do these different lists relate to each other? The DBPro Help file tells us to use a value from the first list.
Is the difference simply that you are restricted in the choices when you use the control panel, i.e. to 2, 4, 8 and 16? Or are these things different in some other way?