Scene Commander,
I want to be able to test full maps built outside of FPSC without having to import them into FPSC all the time.
I will try to explain...
I want to do a single map game build.
Say in FPSC I place a single entity named map in the center of the map and a start marker on top or next to it.
Then build game with only that map.
I want to be able to be able to edit or replace the mesh and textures for that entity, "The Map".
I have been fiddling around with building maps with Ac3d, and think this would help me speed up testing the maps a bit if I could just drop my map.x file into the built game and then run the game to have a look to see what it will look like without having to reload FPSC and place the new map into the editor and rebuild the "game".
Just a development option for testing.
Am I making any sense? If not, I can try to explain better...