Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Explosion effect help

Author
Message
Guruchild
23
Years of Service
User Offline
Joined: 13th May 2003
Location: United States
Posted: 3rd Nov 2003 01:17 Edited at: 3rd Nov 2003 01:35
In my game, projectiles can be shot and when they hit the ground they explode. The effect looks good and works great, however I feel it could be better. I'm simply using a plain object textured with a flare image and oriented towards camera for the explosion effect. However, near the ground whatever part of the image is below the ground is cut off. This isn't the problem, but because of this, the area on the ground (matix) where the image is cut off looks really choppy and unrealistic. Anyone know of anything I could change or try in theory to beef up the explosion effects?

Here is an example shot of what I'm talking about. The circled part shows the rough transition between matrix and object.



You can see better what I mean in realtime, but dissecting my code to pull out just a demo that shows what I have done wouldn't be worth it at this point.

I have a sign beside my door-hinge, that says nothing rhymes with orange.

Soul Defender: 75% GodMode RPG: 5%
John H
Retired Moderator
23
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 3rd Nov 2003 03:11
Perhaps use A few more plains to make it look more circle..ish?

RPGamer

Current Project: Eternal Destiny WEBSITE SOON!
"Thats not a bug! Its a feature!" - _ESC

Login to post a reply

Server time is: 2026-07-26 16:03:04
Your offset time is: 2026-07-26 16:03:04