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FPSC Classic Product Chat / TheStoryTeller01's on-screen text not working anymore

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King Of Khaos
17
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Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 5th Mar 2012 21:28
I've once again returned to FPSC! But I have a problem...

A while back I used the on-screen text scripts by TheStoryTeller01, and they worked perfectly. But now, ever since I started using FPSC again, the game just freezes when I press enter to examine an object. No text appears at all, and the only way I can get out of the frozen state is to exit the game. I was using Fenix Mod before when the scripts were working, but I recently upgraded my computer. I re-installed FPSC and copied over my backed up directory, then installed v1.18. That's when the problem started. I tried the v1.19 beta, and nothing changed. So now I'm wondering if v1.18 and v1.19 just don't support the commands used in the scripts. I know TheStoryTeller01 said in his thread for the scripts that you need support for FPGCRAWTEXT and PICKOBJECT, which Fenix Mod had. Should I just switch back to Fenix Mod? Is there another way for displaying on-screen text that v1.19 supports? Any help would be appreciated.

"Never tell me the sky's the limit when there are footprints on the moon."
Leon Kennedy
17
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Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 5th Mar 2012 21:43
According to http://forum.thegamecreators.com/?m=forum_view&t=162763&b=23, all that is required is v116. Are you using the syntax of the command correctly? Can you post a snippet of the script that calls this (just the line or 2 that actually uses the command) so we can see what the scenario is?

Priest of the Church of Joe Wood

In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.
King Of Khaos
17
Years of Service
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Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 5th Mar 2012 23:00 Edited at: 5th Mar 2012 23:05
The 2 commands are used all throughout the script, so I'll just post the whole thing.



I've entered my own text to display, but everything else is as TheStoryTeller01 provided it.

EDIT: I'm aware that some characters don't work with FPGCRAWTEXT, and I usually just swap those out with ones that do afterwards. But it seems as though the script isn't even being run. I have also tried 2 other scripts, even on another object. But the same thing happens.

"Never tell me the sky's the limit when there are footprints on the moon."
King Of Khaos
17
Years of Service
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Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 6th Mar 2012 20:54
Bump... Can someone please help? I've been stuck with this problem for a while now...

"Never tell me the sky's the limit when there are footprints on the moon."
The Storyteller 01
17
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 7th Mar 2012 00:29 Edited at: 7th Mar 2012 00:32
Its entirely my fault:
(Text below is from a much older thread->http://forum.thegamecreators.com/?m=forum_view&t=183477&b=23 )

ALL scripts included in the download share the same mistake:


its the colon after state=2 that shouldn't be there.

The weird thing is, that I never realized this mistake because I wrote the scripts for 1.16+Fenix mod and they work perfectly with that. If you don't believe this (as I did) check my demo game (as I just did myself) which is running without problems, although all the scripts used there have that extra "," in the state=1 line.

If I use the scripts with a new 1.18 beta (which I just did) I get the same freeze-showstopper result.

I am sorry for the inconvenience this caused and the time you guys wasted on trying to solve the problem.

EDIT: After compiling an old smaller test game with with 1.18 beta (10 in my case), I can assure you that they all work with 1.18 However I want to remind you, that most include the old global TIMER actions and conditions which should be swapped with ETIMER now that we have it.

And yes, the demo game I built with 1.16 Fenix can not be built with 1.18, because all of a sudden it goes WAAAAAYYYYYYYY over 2 GB


In case you find my grammar and spelling weird ---> native German speaker ^^
King Of Khaos
17
Years of Service
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Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 7th Mar 2012 01:48 Edited at: 7th Mar 2012 01:49
I took out the "," and it works fine now. Thank you TheStoryTeller01! I understand how things like that can happen when you're scripting, as every little character matters. I know I'm certainly not the best scripter and right now couldn't even compare to your scripts, but I'm slowly getting better. Anyway, thanks again.

"Never tell me the sky's the limit when there are footprints on the moon."

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