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FPSC Classic Product Chat / I need something - Help Please

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AOzbay
14
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Joined: 27th Oct 2011
Location: Eskisehir / TURKEY
Posted: 6th Mar 2012 16:40
Hey guys. I doing a game for my lesson. I did 4 level and teacher told me "You must improve this game." . So I think,if in the game can be entered buildings ,moving cars, more animation and high intelligence it will better. Is it possible ? Moving cars or high intelligence?

So list my needs :

*I need moving car.
*I need can be entered building
*I need animations.
*I need intelligence.

I wait your help. ( Every kind of help )

(My English not good enough. So may be mistakes in subject. I used Google translate)

Ahmet Ozbay from TURKEY
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 6th Mar 2012 17:57 Edited at: 6th Mar 2012 18:00
In one sentence: learn the program.^^

sorry for that, lets try:

moving cars: use mainscript "follow" in scriptbank/people for the car-entity and place waypoints where the car should move, but maybe you have to change fpe-file.

entered building: construct buildings out of segments and prefabs.

animations: depends on what you need. there are some things possible with stock-animations, but custom needs 3d-abilities in other programs.

intelligence: learn basic scripting and search through the manuals and tutorials. look through all the scripts in scriptbank and understand what they do. use darkAI scripts for intelligent enemies or team-members. not much more to say.

even if advertisement says, this is NOT a one-click-constructor when you look deeper into development.

try google-forumsearch at the bottom of each page using "FPSC+keywords", very usefull.

gz

bruce3371
15
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Joined: 4th Aug 2010
Location: Englishland
Posted: 6th Mar 2012 18:18
Well said maho - with all the laterst updates (from 1.17 onwards), FPSC has moved on from being a drag and drop game development engine

To get the most out of it, you really do need to read both the manual and the community guides. There's lots of other tutorials that can be found quite easily.

Basically, if you're willing to put a little effort in, you can produce something quite good.

A quick glance at the latest WIP threads will show you what's possible.

Troutflies
15
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 6th Mar 2012 21:43
Though I realize the language barrier can be a problem. Maho's advice was right on. But we would probably be able to help you a little more if you could give us specific's about what kind of intel you need. What do you mean, exactly by animations? Because the intel, whatever intel you use is an animation in itself.Or if you need something other than that, a box dropping on an entity, even a fire in a fire place. Heck have the car run over something then spawn an explosion type decal.
AOzbay
14
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Joined: 27th Oct 2011
Location: Eskisehir / TURKEY
Posted: 7th Mar 2012 23:06
What I mean by animation ; Movements of the enemies is very simple. Can I improve it ? And I don't know any coding. This reason I use FPSC

Prefabs are not enough. Prefabs must will be like home. I know some modelling on Sketchup, I do a models but if I made a multiple texture model I can not use it in FPSC. Because the models do not appear in the game. I have a script (found on internet)which folder should I put the script ?


And thanks for helps...But still I wait more help.

Ahmet Ozbay from TURKEY
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 8th Mar 2012 03:42 Edited at: 8th Mar 2012 04:07
You can use multiple texture from google sketchup the entity just needs to be dynamic instead of static and leave the texture line blank in the fpe file. Forget the prefabs use segments and make your level or your own prefabs from segments. Did you download the segmentmaker from the files section of the FPSC website? with the few walls and floors they give you and a digital camera you can make endless segments with very little effort, but make sure to watch the videos it comes with so you learn how to use it well.

Here is a tutorial I wrote on making models from Google Sketchup to FPSC

As far as any animations go, until you learn pfi scripting, modeling and animation you will be limited to the stock animations. This is the same for all game engines I've ever seen. Milkshape or blender is a great place to start. I think someone even posted a blender skeleton here somewhere...
AOzbay
14
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Joined: 27th Oct 2011
Location: Eskisehir / TURKEY
Posted: 8th Mar 2012 22:59
Thanks raymondlee306 !

Now I have any time. I'll do tomorrow to your said. This sketchup work was good . I hope I can do something nice.

Ahmet Ozbay from TURKEY
Troutflies
15
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 9th Mar 2012 00:41
What you could do so you don't have to use prefabs. Use a brick wall segment create a hallway, but instead of creating a hallway your creating an outdoor alley. Place windows along the ally on wither side. Now from the players perspective he is on a narrow street or as i said above alley way. You can also add a door to one of the walls and the player can enter the inside portion of the map. From the players perspective you can make a simple segment look just like the exterior wall of a building with just a few simple additions. If I get a chance I will make a quick map and post it here as an example..

As far as the scripting is concerned look at the community guide here http://www.madladdesigns.co.uk/fpsc/guide/ocfpscguide.pdf

it will open as a pdf and you can find the AI scipt that will suit your needs and copy and paste.

Learning scripting isn't hard, it's actually painfully simple. However applying whats in your head converting it to a working script can be the difficult part.
AOzbay
14
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Joined: 27th Oct 2011
Location: Eskisehir / TURKEY
Posted: 12th Mar 2012 01:03
Can not find resource in Turkish ?

Ahmet Ozbay from TURKEY
Red Eye
17
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Joined: 15th Oct 2008
Location:
Posted: 12th Mar 2012 14:22 Edited at: 12th Mar 2012 14:22
Was I the only one that lol'd at this one!?

Quote: "*I need intelligence."




Google Translater WIN!

Cheers,

Troutflies
15
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Joined: 24th Feb 2011
Location: Stuck outside my map.
Posted: 12th Mar 2012 16:56
Google Translate?

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