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AppGameKit Classic Chat / Things I've discovered working across multiple platforms

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Ancient Lady
Valued Member
20
Years of Service
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 7th Mar 2012 17:18 Edited at: 7th Mar 2012 17:44
I've been working on a game for a short while, using Tier 1.

I have my setups so that I can test in Windows 7, on my husbands Android tablet and on my iPod, using Xcode 4 on my Mac Mini.

First note - While the Windows simulator lets you use the arrow keys to simulate tilting your device, the Mac iPad and iPhone simulators do not.

Second note (more important) - As I develop this app, I'm adding more images and files (for configing things) as it grows. On Windows and the Android, these seamlessly get included in each new build. In Xcode, it is very important to manually add the new files to the 'Resources' folder in the project, using the 'Add Files to ..' option when you right click on 'Resources'. That is the lesson I learned today.

Third note - In the Mac simulators and on my iPod, any text items I display show up as black bars (when I set the text color to black) or white bars (when I use default white).

I am so enjoying the flexibility of AppGameKit!


Cheers,
Ancient Lady
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 7th Mar 2012 22:34
Useful to know, I use the arrow keys to test accelerometer functions, I didn't realise it was Windows only.

More useful info on this one for you...when you press the arrow keys, it doesn't switch from 0 to 1, it rises from 0 to 1 over about half a second.

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