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Newcomers DBPro Corner / Vertices and Meshes

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Geoff
17
Years of Service
User Offline
Joined: 10th Jul 2007
Location: Sheffield (U.K.)
Posted: 11th Mar 2012 19:00
Using only code, and three hundred and sixty "Triangle" objects, I have managed to draw a circular version of the primitive "Plain". (This is the first stage of a plan to cap both ends of a "Cylinder").



My questions:-
1) Is there any way that I can transform the result of my program into an Object (probably using meshes)?

2) Even if this is possible, would I be going down a tedious dead-end path, and would be better spending my time learning Third Party modelling software (I have Milkshape)?

What do you think?
Regards, Geoff.
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 11th Mar 2012 19:53
Firstly you could make one object and each triangle a limb. It's much more efficient and it will glue it all together.

A better option would be to look at the mesh creation commands, and build it from scratch rather than with triangles. I made roads this way, creating them in a memblock mesh.

Geoff
17
Years of Service
User Offline
Joined: 10th Jul 2007
Location: Sheffield (U.K.)
Posted: 12th Mar 2012 23:07
Thank you, BatVink, for your suggestions. I am enjoying working on them. Geoff.

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