Today I've decided to use the Panda Exporter for 3Ds-Max so I can directly export to *.X .
I used to :
Export as *.3DS
Load it with Accutrans
Export it as a DirectX Binary.
This worked perfect together with Sparkys DLL and I could walk through my level etc.
My Animations do not play in DBPro, maybe my mistake in 3D Studio Max?
I just changed the pivots from the objects and used rotate together with keyframes, it plays in Max but it doesn't in DBPRO.
The code I've used.
Load File "Test.X",1
Loop File 1
Second problem I have.
Since I use Panda Exporter my models show up wrong, they are rotated!
I've loaded my new character (Exported with Panda), and it looked like it fell forward on the ground.
So I decided to Export my 3DSMax level (Level is a single plane) with Panda ,and it's rotated the same way.
When I model in Max, I use the Z coordinates to move something up and down.
In DBPro I have to use the Y position to move up and down?
What's happening here
Edit -
My Panda settings are the same as this website :
http://z12.invisionfree.com/darkbasic/index.php?showtopic=2
Edit 2 -
A movie to demonstrate what's going on:
http://youtu.be/h_GJqNwP-Mc
The white big box is one created in DBPro.
Make object box 600,2500,20,2500
sc_setupcomplexobject 600,1,1
position object 600,0,-500,0
The "Concrete" walls are quickly made in 3DStudio max. These are NOT my modelling skills!

The small white box is the ground in 3D Studio max.
If I would move the white box up in 3D Studio max it would seperate from the concrete and go to the right side of the screen in the video.