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Dark GDK / Subtracting Ammo When Key Is Hit

Author
Message
Lysander610
12
Years of Service
User Offline
Joined: 5th Mar 2012
Location:
Posted: 13th Mar 2012 18:25
I am Trying To Limit The Amount of Ammo that can be fired

my code is here


if (dbControlKey()) {
if (ammo > 0){
dbSprite(PROJ_2,0,0,PROJ_2);
dbRotateSprite(PROJ_2,90);
ammo--;
}


}
dbMoveSprite(PROJ_2,10);

Right Now It Keeps Subtracting Ammo Until I Let Go Of The Control Key


Any Help Would Be Appreciated
Hassan
15
Years of Service
User Offline
Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 13th Mar 2012 20:17
something like this maybe?


Mr Bigglesworth
16
Years of Service
User Offline
Joined: 4th Mar 2008
Location:
Posted: 14th Mar 2012 04:24
Try using if(dbControlKey() && ammo > 0)

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