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FPSC Classic Product Chat / Sending the TGC staffs children to college....

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Ertlov
19
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Joined: 18th Jan 2007
Location: Austria
Posted: 14th Mar 2012 21:23
...I hope I get a mention in their graduation speech



Ok, just kidding, but cleaning up my dev station I realised today how much I already have...

Come to where the madness is:http://www.homegrowngames.at
ASTECH
18
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Joined: 18th Jul 2007
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Posted: 15th Mar 2012 02:25 Edited at: 15th Mar 2012 02:30


Yes, its one of those threads.

In all seriousness, that's a lot of cash blowing around on model packs. I usually make sure I'm actually going to use it all
in a game before I make a purchase (not implying anything by the way).

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
maho76
15
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 15th Mar 2012 11:42
i buyed viral outbreak just because of grendel and the medusa, and 51 only for the robots and spiders (it was before the single models where published in the store). from my point of view its worth to buy a pack only for 1 model if this is the model that bursts your feeling for the game by 30% (think of boss-characters or eyecatchers).

thats a big list, ertlov^^

Ertlov
19
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Joined: 18th Jan 2007
Location: Austria
Posted: 15th Mar 2012 15:07 Edited at: 15th Mar 2012 15:19
Quote: "thats a big list, ertlov^^"


Hehe, yes, and it doesn`t contain the stuff NOT beginning with "F" as well as the Store points purchased.
And I intend to prolongue it further

PS: Running into the "FPSC turned Free" problem again, I decided to tatto my Serial onto my left arm...

Come to where the madness is:http://www.homegrowngames.at
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 16th Mar 2012 23:46
Quote: "Am I the only one who understood what is meant by this and rofl'd for 10 minutes?"


no.

I just cut a TGC baldspot into the back of my head.

raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 17th Mar 2012 01:33
I'm glad to see someone else has a lot of them too. I thought I might have just had some sort of addiction. Is there a Model Packs Addiction Support Group somewhere?

"My name is Ray. (Hello Ray) And I buy model packs."
Norion
16
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Joined: 14th Jun 2010
Location: The Netherlands.
Posted: 17th Mar 2012 02:11
Hi ray, nice to meet you. welcome to our nice group of MP adicts. Can you please tell us something about yourself.

raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 17th Mar 2012 13:59
Well, it started simple. I kept saying "it's only MP9. I can stop whenever I want." Then I saw MP10...and 38...and the TF341...I just...lost control.
NIlooc223
15
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Joined: 27th Aug 2010
Location: Heaven
Posted: 17th Mar 2012 22:07
Hi Ray theres a simple way to stop this "addiction" Block TGC's site so you can not go to it.

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TheDesertEagle
14
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Location: Canada - Who knows where else???
Posted: 18th Mar 2012 02:00 Edited at: 18th Mar 2012 02:01
Quote: "Hi Ray theres a simple way to stop this "addiction" Block TGC's site so you can not go to it."


blocking it wont stop him,he can always unblock it

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
NIlooc223
15
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Posted: 18th Mar 2012 02:04
have a friend put a password on it.

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TheDesertEagle
14
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Location: Canada - Who knows where else???
Posted: 18th Mar 2012 02:13
Quote: "have a friend put a password on it."

he wants the packs really bad....he's gonna take a knife and kill everyone in his path untill he gets that password

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
NIlooc223
15
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Posted: 18th Mar 2012 02:34
Then he will be put behind bars if that dosnt work electric chair if his ghost comes back for the model packs then we must remove every possible dowload of them in the universe

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TheDesertEagle
14
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Location: Canada - Who knows where else???
Posted: 18th Mar 2012 02:42
Quote: "Then he will be put behind bars if that dosnt work electric chair if his ghost comes back for the model packs then we must remove every possible dowload of them in the universe"

yea but he will find a way to break out of the jail or electric chair kill the police the USMC and every army out there and find a way to restore the model packs
by using mason's numbers

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
NIlooc223
15
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Posted: 18th Mar 2012 06:06
Well then.... All hope is lost

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gozzy1999
15
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Joined: 11th Jun 2011
Location: in the closet
Posted: 18th Mar 2012 13:05
[sarcasm]because this is a normal thread[/sarcasm]

''Make sure your hands are clean before you point the finger''
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 18th Mar 2012 19:27
Well that got interesting in a hurry...All joking aside, the reason I have so many is because I like what's in them and they save me tons of time creating content and opening my schedule for actual level development which is really what I enjoy. Mine and others collections are really a positive testament to those model packs and their creators. Keep up the good work guys.
TheDesertEagle
14
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Location: Canada - Who knows where else???
Posted: 18th Mar 2012 20:03
Quote: "Well that got interesting in a hurry...All joking aside, the reason I have so many is because I like what's in them and they save me tons of time creating content and opening my schedule for actual level development which is really what I enjoy. Mine and others collections are really a positive testament to those model packs and their creators. Keep up the good work guys. "

Yea i like them too but even if you buy them and use them people get mad at you for using stock media in your game and think your to lazy to make your own,but really then whats the point of buying
them,im gonna just go waste all my money then not even use the stuff
not everyone has the time to make there own media

Joey-May god have mercy upon my enemies, because I won't.
Favourite Game-Call Of Duty MW2
raymondlee306
16
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Joined: 24th Oct 2009
Location: Ohio
Posted: 18th Mar 2012 21:04
Yes, I too have seen the comment about stock media but I ignore it. There are many hats to wear in making a game, static mesh creators, level designer, voice actors, texture artists, story writing and the list goes on and on. I am only one person and have my strengths and weaknesses. I enjoy the story writing and level creation the most and they also happen to be my strongest points. I can model like no one's business, but I suck at textures. So if someone can save me a step or two on a crate here and a zombie there, freeing me up for my passion on level creation, I'm willing to spend a few dollars for that. Believe me I wish I could do it all and really envy those that can, but right now the system works for me.
maho76
15
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Location: universe-hub, playing the flute
Posted: 20th Mar 2012 18:22 Edited at: 20th Mar 2012 18:40
to the stupid thinking of only using custom media (when doing a zombieshooter etc.) i want to quote myself out of wolfs interview:

Quote: "* What holds the future for fpscreator and its community? What are your thoughts?
I am not long and deep enough inside this scene to give an answer to this. But looking through the indiewebs, I see 5 nonmod-first-person projects that look really interesting AND that may get finished (very rare), and 2 of them are done with FPSC, another one absolutely possible to do.
FPSC is limited in performance, physics,fx and more. But its cheap, easy to learn and gives you the ability to do some real amazing games. Simply the mass of stock-solutions (not only media but mainly given scripts and tutorials to customize a given frame) is the best solution for solo-developers to get things done in time to get bigger projects finished than in other engines more complex and custom where you need a team to get done without loosing yourself in update after update. But if the kids think a good game is blingbling graphics… better ask Lee or yourself about the future, you are the one that is experienced in gamedev and also other engines." "


i underlined the thing that i want to say in using stockware. this limitation in time most "wannabe-custom-pro-devs" forget in their brain, doing custom media for their project over 3 years and then wonder about why their media look like its 3 years old^^

use stock (and optimize it) is BEST for solo-devs as most of us are.
and another thought around that: have you looked through actual games with the same settings, ignore the bosses (and most of the characters) and you will find masses of turbosquid-highprize-STOCK even in the backgrounds of aaa-titles, same for most media in pro-advertisement, may it printmedia or digital (love shutterstock!^^).
i am a pro designer, and a photoshooting with some models is really nice, but in fact that there is great stockphotography out there, not neccessary in most of the cases, only for your ego so you can say "i got a shooting with 3 superhot models yesterday."
thats part of the game to be a "pro": concentrate customs on the main and stock up the rest is the most effective.


and when there is only 1 interesting item that fits your mind 100%, its worth to buy it for the prize of the whole pack, on turbosquid you will pay tripple for the one single model.

Ertlov
19
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Joined: 18th Jan 2007
Location: Austria
Posted: 23rd Mar 2012 12:24 Edited at: 23rd Mar 2012 17:55
SOOOO REMOVED true!

I`m not a Solo dev, we are always teamed up between 3 and 5 guys and ladies total. However, that`s still WAY too few to make something Unreal without paying REMOVED of money for 3rd party assets.
With FPSC it`s the perfect teamsize.

Mod Note: Do not use stars to shout profanities on this Forum!

Come to where the madness is:http://www.homegrowngames.at
Wolf
18
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Mar 2012 21:20 Edited at: 23rd Mar 2012 21:22
Quote: "that`s still WAY too few to make something Unreal without paying REMOVED of money for 3rd party assets."


no... I think its the perfect teamsize.

But yes...YOU have more experience.

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Ertlov
19
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Location: Austria
Posted: 23rd Mar 2012 23:54
If you want to have custom aniamtions and AI, you need more manpower. And at least 2 Kismet scripters for a larger project.

Come to where the madness is:http://www.homegrowngames.at
Flatlander
FPSC Tool Maker
19
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 24th Mar 2012 02:32
Only those who use FPSC or DBPro will know that a model is from a model pack. Most who play the game will probably never know and they probably will never care; but, I still wish I could find those here in my community who would love to help me with customized stuff because there is always a need for that regardless of the model packs (especially the characters). This is not a team request.

henry ham
18
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 24th Mar 2012 02:45
Quote: "I still wish I could find those here in my community who would love to help me with customized stuff because there is always a need for that regardless of the model packs (especially the characters)"


you are always welcome to email me if you need anything mate,if im not to busy im sure i could help you out now & again.

cheers henry

Wolf
18
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Location: Luxemburg
Posted: 24th Mar 2012 21:38 Edited at: 24th Mar 2012 21:49
Quote: ", I still wish I could find those here in my community who would love to help me with customized stuff because there is always a need for that regardless of the model packs (especially the characters). This is not a team request.
"


How about me? Send me an e-mail.

You got henry and me... I guess thats already okay, isn't it?

Quote: "If you want to have custom aniamtions and AI, you need more manpower. And at least 2 Kismet scripters for a larger project."


Yessir! I personally moved on from making an entire UDK game on my own to leveldesign practise. (practice??) (I have those moments of clarity whenever my ego hasn't the size of William Shattner's) I'm looking forward to working on my first project somewhere down the road Maybe you saw my UDK work? Still tons to learn

But yes! UDK consumes a ton of time and nerves.

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Ertlov
19
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Joined: 18th Jan 2007
Location: Austria
Posted: 24th Mar 2012 22:00
at least 20% of my grey hair is based on Kismet

I did a tech demo in 2010, nothing special, one big outdoor level, 2 enemy types, some puzzles. Almost everything self-made from scratch (includign guns).
5 People, fulltime 10 months - and still it wasnt awesome, just "good".

Come to where the madness is:http://www.homegrowngames.at
NIlooc223
15
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Posted: 24th Mar 2012 22:16
Yes it does take alot of work but its worth it and its a great engine.

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Wolf
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Posted: 25th Mar 2012 05:19
There is "alot of work" and then there is insanity. Which is a bigger part of gamedesign then some think...

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
Ertlov
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Posted: 25th Mar 2012 13:14
Attached the main Kismet part from the level I talked about.



Come to where the madness is:http://www.homegrowngames.at
raymondlee306
16
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Location: Ohio
Posted: 25th Mar 2012 19:29 Edited at: 25th Mar 2012 19:33
Good Lord, man! How many puzzles did you have?!? Looks impressive man like to see some close ups to see what it does. Might I suggest using Sub-Sequences within your top level sequence to keep things cleaner and easier to reuse? Usually in a level my main top sequence has about 15-20 nodes and everything else is done under those and called as external events in each other. That way if I modify a spawn event (event "A" for example) I modify the main sub and all events that use that event "A" now update and change as well. I would REALLLYYYYY love a visual scripting language in FPSC because I can't script to save my life but I can run most of Kismet in my sleep.

As easy as FPSC scripting is compared to other languages it still requires knowledge of the existing commands, conditions, variables or a printed out list next to me (for example you need to know that "plrdistwithin=X" exists to be able to use it). I find I spend more time reading the list for what I'm looking for than actually writing it. With a visual type user interface you can right click and see everything available to you and can almost walk yourself through the sequence.

Don't think I'm criticizing FPSC and it's interface it works fine and I enjoy making multiplayer games with it. I am a visual person and pictures are worth a thousand words to me. I know someone was working on a visual script maker but that was a while ago and I think it disappeared.

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