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DarkBASIC Professional Discussion / Use CL$() in Editor?

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Genesis Rage
22
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Joined: 5th Oct 2003
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Posted: 3rd Nov 2003 11:56
if you have a program set up that uses CL$() commands and options, is there a way to run this from the editor when running or debuging? I know Blitz3D has this (switched over), in the compile menu you can select the command line it passes to the program... wondering because its a pain to compile the exe, make a shortcut, then change the command line in there...

currently using the default editor, might switch to another editor when they become more complete.


==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro
OSX Using Happy Dude
22
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 3rd Nov 2003 12:10
You could always run the program from the command line, or create a batch file to do the job for you.

Aside from that, you can't pass parameters during compilation. Dont think you can via the debugger either.


Avatar & Logo by Indi. Insert witty comment here...
Genesis Rage
22
Years of Service
User Offline
Joined: 5th Oct 2003
Location:
Posted: 3rd Nov 2003 12:12
im supprised TCA that you didnt say you had a plugin for that


==Main Computer==
Athlon XP 3000+, 1024mb, Radeon 9800 Pro 128mb 8xAGP, XP Pro
OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 3rd Nov 2003 12:19
Plug-ins only work when you run the program, not during compilation


Avatar & Logo by Indi. Insert witty comment here...

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