I immediately recognized the shoe. But didn't quite know what the others were right away without the context of the shoe.
It looks like the helmet is rather high-poly compared to the other assets in the first render. I'd try to match em up a bit. Especially the ax. Right now it looks like it would be rather difficult to get a good hold on it. I'd round out the handle. The textures looks pretty good. (Looks like the wooden ax handle is mirrored?)
The pumpkin is nice. The lighting is done pretty well with it. What program are you using to model and render?
The girl.. I would suggest working on finishing the girl all the way through, then get some clothes on her. There are several benefits to this. You can get the anatomy and proportions spot on, and you'd have a good base mesh to be able to modify easily in the future. Even though you say she is high poly for cinematics, it would be much, much easier to work on with a lower amount of vertices and faces to edit. Once you've got it all laid out in a simple fasion, (just like with the clothing) you can move up from there.
All in all, you're doing great. And just like Mr. Gatlin above, you're doing better than I was at your point. Keep at it.
Quote: "I always end up getting side tracked with another project."
Yup. Same here.

Then I always find it hard to go back to it... because there is always something else to move on to!