Juggernaut, are you trying to create the next Crysis in DBPro ?
I followed some of your threads.
Even though DBPro isn't the fastest engine out there, you would need to have absolutely no clue about what you are doing, or some mad skills to bring a half way modern PC to its knees. Joking, but true.
I understand that you want to inform yourself, and get to know DBPro as much as possible.
No one said that DBPro is king of the cheeses, there are always options that are faster or have more (modern) features.
You got to take a look at the big picture. Besides performance, there are other important things to consider, the art pipeline, development time etc.
What good is a fast engine if you need to spend hours setting up your assets for the engine, or if you can't get them into the engine at all because the exporter keeps on crashing.
Would you rather work on a faster engine but spend a week on a simple walk through ? Or do the same on a slightly slower engine within a couple of hours !
Most of the open source engines are just render engines or lack some other vital components (sound,input, physics...) which you need in order to create your game.
With DBPro you got all you need, even though sometimes in form of a commercial Plug-in. But spending 20-40$ is still better than spending months wrapping the commands of a physics engine, in my opinion.
The debate about which engine is faster and better is endless.
I have worked with Torque3d,UDK, Leadwerks Engine 3, Unity3D and DBPro.
All have their pro's and con's, but you'll definitely won't go wrong with DBPro.
With DBPro you'll have something up and running in the shortest amount of time, unlike with Torque3D or UDK, where you first have to scan through an endless amount of code (if you want to create anything else than a shooter).
Unity3D is a different story, but the free version is absolutely feature crippled and the Pro version will set you back 1500$.
I'd say, use DBPro as a stepping stone. Start with it and see if you can bring it to its knees.
You can create the prototype of your game in DBPro and once you think you have outgrown it, take everything you learned and move on (C++ or whatever).