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FPSC Classic Product Chat / How to import a model with more than one texture images?

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midgr
15
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Joined: 29th Dec 2010
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Posted: 22nd Mar 2012 00:37
I have a model and i used 3 images to texture it.How can i import it to fpsc level editor.The entity workshop 2 only accepts one image to texture the model.
henry ham
18
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 22nd Mar 2012 00:49
just open the fpe file after you have saved it in entity workshop, then remove the texture name from the file & resave it.fpsc should now use the texture info from the .x file & your model should show up with the correct textures simples

cheers henry

midgr
15
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Joined: 29th Dec 2010
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Posted: 22nd Mar 2012 00:56
I ll try it and post the results.Thank you so much henry.This problem made me quit my game for a while.

I am trying to make a level in 3dsmax and move it piece by piece to fps creator as an entity.Thanks!!!
midgr
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Posted: 22nd Mar 2012 17:25
Yeap it works.Just copied the old .x model with the texture information into fpsc and it works.Thank you.
midgr
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Posted: 22nd Mar 2012 18:49
When i put a light in my scene the model loses the texture and appears white.

Tried it with bmp and png.With jpg just displays one texture for the whole model.
SpaceWurm
14
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Joined: 11th Nov 2011
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Posted: 22nd Mar 2012 19:25
That's a problem with FPSC. You need to make sure that the model isn't "static". Right click on the entity in FPSC editor and just change "static mode" to "No"

Unfortunately the model will not cast a shadow. FPSC doesn't support mulitextured models when static mode is enabled.

Landman

Artrift.com - Digital Art Community | MyPixelbox.net - My Creative Blog
midgr
15
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Joined: 29th Dec 2010
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Posted: 22nd Mar 2012 19:40
Oh i see.Thanks landman.

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