Hi all,
I'm not sure If im pushing it posting this here and the WIP thread but this is designed for DBPRO users so here is my target audience.
I've got a piece of software I wrote to help with finding separate animations within a FPSC animated model.
I always had the problem of importing a model, then when I want to be busy coding for my project, I instead have to whip up a quick program to find where the walking loops or where the sword swings are or where the jumping animation is. Its time consuming and gets in the way of creativity.
each time i rewrite my little programs they get a little better and I figured recently I'd try to make a good one and share with with the community.
after a few re-writes I've got one that I think is pretty good and easy to use. (tell me what you think)
the general idea is that you load the model, and it loops its entire animation in the 3d window.
you can zoom with the scrollwheel, rotate the model by click and dragging the 3d window
you then use sliderbars and fine tune buttons to isolate an animation.
click the save animation button and input an animation name then the animation is added to the export list.
when you are happy you have all the animations you need you can export to either a txt file or a dba project file.
the txt file will just have the animation name and the start and end frames in a list. good for reference use.
the dba export with export a project file that you can include in your project. It contains each animation as a function.
eg
function assassin_walking(objectno)
loop object objectno,37,96
endfunction
I just find this method easy to implement, import model,import animation dba, use functions to animate.
here is the wip thread if you want to download and use it.
http://forum.thegamecreators.com/?m=forum_view&t=195329&b=8
I have only tested it on one computer so if there are any issues with it please tell me and ill fix them.
Tell me if its usefull and practical.
thanks,
kezzla
Sometimes I like to use words out of contents