Hi
I am considering purchasing Dark Imposters, because I am making a game inspired by Minecraft, (the hit Indie game) that uses a LOT of objects (9000+). They are only textured cubes, but I am finding that I keep running into problems designing my game, because whenever I try to expand it in terms of features, or terrain size, I seem to push DBPro to its limits, and the game goes from being playable to being horribly jerky. Ok, so, first question:
Will it really speed up my particular game?
I know Dark Imposters works by replacing the objects with flat, 2d plains that look like the original object after they are a certain distance away from the camera. But replacing something that's pretty low-poly in the first place like a cube, will it really make a huge difference? Next question...
Do distant objects still respond as they should to various commands?
For example, do they still respond properly to OBJECT COLLISION? And for objects with limbs or animated objects, will you see a change in a distant Imposter object if you use a command like PLAY OBJECT or ROTATE LIMB on it? And finally...
Is it compatable with Dark Occlusions?
If it was, they'd be a very powerful combination... But do they work together? I already have Dark OC, although haven't implemented into my game yet
Thanks for answers!