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FPSC Classic Work In Progress / [x9] Crime: Redux

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SGJB
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Location: UK
Posted: 23rd Mar 2012 23:42 Edited at: 23rd Mar 2012 23:43
For those who followed my pervious thread you would know that after an incident with my hardrive I lost all my previous game files. Although I lost all my project files it gave me the opportunity to remake the game, make it better, and to take it into a new direction by changing most of the former aspects, including the story.


Story
-------
Set in a near future dystopian USA were a series of national security incidents have lead to drastic changes in US domestic policies and resulting in America turning into a brutal police state were the police have evolved from a public service into a vicious paramilitary at the expense of public funding. Despite this crime has found a way to not only survive but to adapt and flourish.

You take on the role of Jason Tempest a former police officers turned underworld investigator. Recently you have been working for a mysterious man called Clayton only communicates with you through phone calls and recordings, after months of not hearing from Clayton he finally comes into contact and gives you details about your task, you accept, unaware of what you are truly getting yourself into.

You will embark on a dark journey through the Trate city underworld fighting criminals and law enforcement alike as you get deeper into a case which could have far reaching consequences.

I hope you enjoy the screens expect more soon.

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SGJB
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Posted: 23rd Mar 2012 23:43
Second...

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SGJB
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Posted: 23rd Mar 2012 23:44
Third

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SGJB
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Posted: 23rd Mar 2012 23:45
The last one for now.

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ASTECH
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Posted: 24th Mar 2012 00:31
I love your style! Very very good. This style is something close to what I was considering. Very good work! We may have to work together.

Anyways, I'm going to be watching this one! That is for sure!

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
Bugsy
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Posted: 24th Mar 2012 03:36
I love it! looks nicer than the last one. I'd be happy to help with gun anims if need be.

Hamburger
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Location: Grand Rapids MI
Posted: 24th Mar 2012 22:56
What texture shaders are you using? they look better than the stock ones to me.

Anyway really good work you got 'ere!

[/href]
SGJB
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Posted: 25th Mar 2012 15:01
@ASTEK:
Thanks, anyway I can help just let me know.

@Bugsy:
Thanks Bugsy, the animations for the gun have been sorted, however I will keep you in mind.

@Hamburger:
The textures are namely from CG textures and they use Bond1's Normal map.

Thanks for the comments guys, be sure to watch this space as I will post some more screen shots in the coming week.
ASTECH
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Posted: 27th Mar 2012 23:04
Do you have Skype? I wouldn't mind adding you. Can't wait to see more!

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
SGJB
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Posted: 29th Mar 2012 19:29
I don't have Skype although I do have an MSN account, so feel free to drop me an E-mail, although I don't check them as often as I probably should, but feel free

S.GJ.B@Mail.com

I thought I should throw some more screens out there.

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SGJB
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Posted: 29th Mar 2012 19:30
And the next.

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Bugsy
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Posted: 29th Mar 2012 21:57
I like it but the fact that the mannequins don't have any clothes breaks some immersion. This game is still totally wicked awesome though, so don't let stupid stuff I mention hurt your pride.

ASTECH
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Posted: 29th Mar 2012 23:46
The shop windows are VERY good. Lots of attention to detail! I'm really digging the screens. I think I'm going to take my game into a more realistic approach myself. These screens are swarming my head with some ideas. Very good work.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
SGJB
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Posted: 4th Apr 2012 14:55
Thanks Bugsy and ASTEK

Here are some more screens, they are in a state of heavy work in progress so let me know what you think. I'll also share some game art with you.

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SGJB
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Posted: 4th Apr 2012 14:56 Edited at: 4th Apr 2012 14:57
First

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SGJB
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Posted: 4th Apr 2012 14:56 Edited at: 4th Apr 2012 14:57
Second

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charger bandit
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Posted: 6th Apr 2012 22:33
In the last screenshot the stone is a bit stretched,lowres. And in the screen before that the segments don't fit together. Otherwise it looks like a fun FPS game.


born for game
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Posted: 8th Apr 2012 10:10
Another best game.Good work,mate.


SGJB
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Posted: 18th Apr 2012 20:40
Thanks charger bandit & born for game

I have two new screens for you all.

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SGJB
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Posted: 18th Apr 2012 20:41
And the last for now, still in a heavy state of WIP.

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Bugsy
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Posted: 22nd Apr 2012 06:19
the first of the two looks very exciting and realistic. rarely is a shipping scene seen in fpsc. the second one looks a little too plastic and flat, as well as low res.

SGJB
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Posted: 1st May 2012 00:15
Thanks Bugsy, I'll work on the second scene.

For now enjoy these screens, really appreciate your criticism guys.

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SGJB
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Posted: 1st May 2012 00:16
Second.

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SGJB
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Posted: 1st May 2012 00:17
And the last for now.

Thank you for your time

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TriSpefear Studios
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Posted: 1st May 2012 02:30
very nice

"Everyone may doubt me, but your just giving me more of a reason to continue on..."
Wolf
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Posted: 1st May 2012 05:30
I really appreciate that you are still working on your project! This shows a great deal of dedication.

Now, your work feels very selfmade and disconnected from the "chics" and "trends" of the other projects...I like that you are doing your own thing. However, I did notice a lot of varying quality in the screenshots. It is important that your game feels like forged from the same metal until the end credits roll. Maybe you can tweak that with some texture editting or postprocessing

So far well done! Good luck with your project.

Creativity is allowing yourself to make mistakes, art is knowing which ones to keep.
SGJB
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Posted: 15th May 2012 00:12
Thanks TriSpefear Studios!

@Wolf

Cheers wolf it means a lot, I've been concentrating on level design for a while, when I've done all the levels I will start tweaking things. Thanks

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SGJB
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Posted: 15th May 2012 00:14
This one is still a heavy work in progress, a lot of work needs to be done on the window area.

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DarkJames
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Posted: 15th May 2012 18:34
I like the second screen's atmosphere, but please add a wood-concrete-metal beam when the segment changes so its smoother

------
I am the shadow wich, with relentless defiance, lurks you. I will find you in the corners of the earth, even if I have to cross them.
RelMayer
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Posted: 15th May 2012 22:33
Looks nice keep it up.


Can i emit a criticism ?
On screen #14 the brick texture seems to be not seamless.

Excuse my grammar errors, I'm French.
SGJB
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Posted: 16th May 2012 20:42
Thanks DarkJames!

@RelMayer
Cheers, It is seamless, it is just the position of where I took the screen which makes it look that way.

Thanks for the comments guys, expect more soon.
SGJB
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Posted: 18th Jun 2012 00:44
Sorry for the wait folks, but I have some more screen shots to share with you all, including some new weapons.



Showing the Mini-Uzi being put away, the scene is very much still a WIP.

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SGJB
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Posted: 18th Jun 2012 00:46
These areas are in an industrial area type place and still need a bit of work on them, but I’m quite happy with the way they have turned out.

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SGJB
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Posted: 18th Jun 2012 00:46
The next.

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SGJB
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Posted: 18th Jun 2012 00:47
and the last for tonight.

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Bugsy
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Posted: 18th Jun 2012 08:38
looks nice, you've got one of my favourite WIP games but those newest screens look sloppy. I see ugly overlay shadows on the ground. either remove overlays and bake them into the texture of the specific segment, or use my performance lighting-friendly overlays to remedy this issue.

ASTECH
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Posted: 12th Jul 2012 17:01 Edited at: 12th Jul 2012 19:56
Is this game still being worked on? I'm curios to know. I also agree with Bugsy on the newest.
Quote: "screens look sloppy"


I went back and looked at the second "Crime" thread and actually liked a lot of scenes there and the style you had back then. I'd recommend you sort of "stray backwards" in that approach.

I know that if you let yourself second guess yourself, your work will suffer. It always happens to me.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
SGJB
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Posted: 12th Jul 2012 19:55
Yeah, it's still going, but I've been busy with other things so was unable to post anything.

I guess some of the screens need a bit of touching up, however as aforementioned they are in a heavy state of WIP and I posted the screens to get a bit of direction as I wasn't sure what else to do. Thanks for the feedback; I hadn't even noticed the overlays.

As for re-adopting styles from my previous projects I have contemplated doing this, but it's quite difficult as my style has changed a lot since and since I had to remake everything due to me losing my files a year ago.

Thank you for your comments guys.
The Storyteller 01
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Posted: 13th Jul 2012 00:06
Quote: "I had to remake everything due to me losing my files a year ago."


Unpleasant things like that happen unproportional often to FPSC users compared to people who are simply modding games - or just playing them. The curse stroke again.

In case you find my grammar and spelling weird ---> native German speaker ^^
SGJB
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Posted: 19th Jul 2012 23:11
I have some new screen shots, just to keep things fresh, let me know what you think, all criticisms welcome so long as they are constructive.

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SGJB
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Posted: 19th Jul 2012 23:12
screen 2

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SGJB
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Posted: 19th Jul 2012 23:12
and the last for now

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Bugsy
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Posted: 20th Jul 2012 01:09 Edited at: 20th Jul 2012 01:10
I absolutely love that first one. the colour scheme in there is so perfect. the purple and orange contrast on the graffiti is so inviting to the eye, and gives the game a splash of much-needed coulour, howerver I don't like the small baseboard at the bottom of the segments, and I feel like the lightcolour in there is a bit bland.

the second and third are pretty nice albeit a bit bland, but I like the brick texture.

ASTECH
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Posted: 20th Jul 2012 01:36
I notice you do a lot of corner shots. I'd like to see a more developed scene. And by the way, if you don't mind, I'd like to see a top down view of one of your city levels.

Mind emailing me @
?

I'm wanting to see how you did it and kind of elaborate on it for my next level.

PC Specs: AMD X4 2.7Ghz, 8GB DDR3 RAM, Nvidia 9800GT, Win. 7 Pro 64 Bit
SGJB
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Posted: 20th Jul 2012 23:11
@Bugsy

Thanks, I'll work on the points you made

@ASTEK

I hadn't really noticed that, I guess it's just my style of taking screen shots. As for my level set up, at the moment there is little to show and it looks a bit empty as the backs of the buildings are deleted to keep the fps high and the buildings are also segments, but if it will help, here is the image

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Bugsy
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Posted: 20th Jul 2012 23:20
while the ingame shots look good, I must say that the layout of your streets and city looks a bit off, with curbs blocking intersections, and roads dead ending into alleys and whatnot.

Doomster
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Posted: 23rd Jul 2012 23:11 Edited at: 23rd Jul 2012 23:11
What puts me off is the intense Normal Mapping - will you tone that down at some point, or will you keep that look? Kinda makes the textures look plastic-ish and less sharp / detailed in my opinion.

Looks like a decent start otherwise - keep it up!

-Doomster

Bugsy
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Posted: 24th Jul 2012 02:24
@ SGJB- mind if I use your screenshots for a tutorial/explaination I'm writing? I'm not promising they'll be displayed in a positive light, but it'll be a learning experience for everyone, including yourself.

SGJB
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Posted: 24th Jul 2012 18:20
Sure go ahead.
AngelTheKiller
FPSC Reloaded TGC Backer
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Posted: 6th Aug 2012 03:02
Screen shots look nice its good that your using mostly custom content instead of using the premade ones which makes all fpsc look alike.

Hello.

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