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iOS and MacOS / ios distribution warning while compiling!

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sovr
12
Years of Service
User Offline
Joined: 2nd Jan 2010
Location: USA
Posted: 23rd Mar 2012 23:56
Hello, I have finally gone through the maze and figured out how to make a final build to my ios app in distribution form. The thing I realize when I compile this, is that there are warnings (not errors) of not being able to figure out the icon size/icon-72 size and information within the plist file. It says:

warning one:


iPad: Info.plist: Unable to verify icon dimensions, no icon found. You must define CFBundleIcons, CFBundleIconFiles, CFBundleIconFile, or provide a default Icon-72.png that is 72x72 (-19013)


warning two:


iPhone/iPod Touch: Info.plist: Unable to verify icon dimensions, no icon found. You must define CFBundleIcons, CFBundleIconFiles, CFBundleIconFile, or provide a default Icon.png that is 57x57 (-19013)


warning three:

Icon specified in the Info.plist not found under the top level app wrapper: Icon-72.png (-19007)


warning four:

Icon specified in the Info.plist not found under the top level app wrapper: icon.png (-19007)


Is this normal or did I screw something up? I thank everyone who tries to help me

p.s. the "warning one:" was not in the compiler message log.

sov the game creator!
xCept
19
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Joined: 15th Dec 2002
Location:
Posted: 25th Mar 2012 19:36
I would recommend leaving the CFBundleIconFile key of Info.plist blank, and adding a new array key named CFBundleIconFiles with a list of all icon file names that you are including. IOS will then use whichever icon most closely matches the dimensions needed for any particular device or screen. Here is the key I use, which is only for standard and retina iPhone/iPods and does not include iPad icons.



You can see the various icon dimensions for all devices at the link below, and can include as many as you need but should at least include the standard and retina versions.

http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
bjadams
AGK Backer
14
Years of Service
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Joined: 29th Mar 2008
Location:
Posted: 26th Mar 2012 00:03
so the list of different-sized icons can be in no particular order?

it can be icon-72.png icon-57.png icon-114.png and now also icon-144.png ?

and ios will pick up the right icon automatically?
xCept
19
Years of Service
User Offline
Joined: 15th Dec 2002
Location:
Posted: 27th Mar 2012 05:09
Yes, as long as the names defined in the plist match the icons you include in your resources, iOS will pick out the correct ones to use automatically.

Before iOS 3.2, you had to give each icon a specific name. However, it now uses plist (and since AppGameKit is made to only support 3.2+ the approach I described is fine).
bjadams
AGK Backer
14
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 30th Mar 2012 08:14
thanks a lot

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