Quote: "My only advice is, when you want your game to run on iphone and ipad, use iphone's screen resolution, which will be scaled up on the ipad, yet looking very nicely."
In school, I did graphic design. For best results, always scale down instead of scaling up
Scaling down leads to loss of detail (because there's only so much space available for detail), but scaling upwards leads to blurry, distorted images and graphics.
(What filters you use will change that obviously, but using a blurry filter when scaling up looks like crap).
Anyway, for the iPhone and iPad, use a resolution of
960x640. This will appear as full-screen on ALL iPhones and iPod Touches - and will look great on all of them - as well as work on all iPads as well.
I would not recommend at this moment of using a higher-resolution. I demo'd out a iPad 3 at a local Mac Reseller, and my two apps (one at 480x320 and the other at 960x640) both looked great on it.
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