In Tier1 :
- Windows unofficial : executable file is compiled in the IDE (no SDK required)
- Windows (Intel AppUp) : i don't know
- MacOS unofficial : only need to integrate byc file and medias in the MacOS AppGameKit Player (no SDK required)
- MacOS (for MacStore) : Indeed you will need XCode to recompile player injecting your byc file and medias to have a certified application for MacStore submission.
For mobiles devices :
- iOS : Xcode + iOS SDK + the windows byc file and medias
- Android : Android SDK + NDK + the windows byc files and medias
For other mobile devices i never tried it. :p